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The Quality Contest: Better Than the Crit?
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<blockquote data-quote="overgeeked" data-source="post: 9461401" data-attributes="member: 86653"><p>The binary yes/no of D&D can get boring, but I’m not sure what actual purpose this extra mechanic serves. Exceptional success or failure? Crits and fumbles already exist. If you want more chance for crits and fumbles, increase the “threat” range of each. Say 1-5 is a fumble or 15-20 is a crit.</p><p></p><p>Maybe instead when you exceed the DC by 5+ it’s a crit, or fail by 5+ for a fumble.</p><p></p><p>It reads like it would slow things down. You’re adding an extra roll, which slows things down, and you’re adding math to the extra roll, which slows things down even more. I’m not sure exceptional success or failure justifies that extra time.</p><p></p><p>You could simplify it as above or make it a simple flat roll. Say 1d6. Pick the appropriate spot for the exceptional bit to kick in. Say 6 for non-proficient, 4+ proficient, and 2+ for expertise. Or something. That way there’s no math with the extra roll but skill still plays a part. And flip it for failures.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9461401, member: 86653"] The binary yes/no of D&D can get boring, but I’m not sure what actual purpose this extra mechanic serves. Exceptional success or failure? Crits and fumbles already exist. If you want more chance for crits and fumbles, increase the “threat” range of each. Say 1-5 is a fumble or 15-20 is a crit. Maybe instead when you exceed the DC by 5+ it’s a crit, or fail by 5+ for a fumble. It reads like it would slow things down. You’re adding an extra roll, which slows things down, and you’re adding math to the extra roll, which slows things down even more. I’m not sure exceptional success or failure justifies that extra time. You could simplify it as above or make it a simple flat roll. Say 1d6. Pick the appropriate spot for the exceptional bit to kick in. Say 6 for non-proficient, 4+ proficient, and 2+ for expertise. Or something. That way there’s no math with the extra roll but skill still plays a part. And flip it for failures. [/QUOTE]
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