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The Quest for the "One True System" Is It a Myth or Something More?
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<blockquote data-quote="dm4hire" data-source="post: 6240880" data-attributes="member: 14848"><p>I was reading the latest thread about Savage Worlds when I saw reference to the “One True System” by the original poster. This got me thinking about my own quest for said mythic legend. I find it interesting that eventually almost every gamer seems to start down this path, looking for one system that will meet all their gaming needs. I’m not sure if this is a subconscious desire to recapture the essence of our early days in gaming or if it is just the desire to settle down with just one game and no longer compile a huge library of books. For me the quest was more trying to find the perfect game in one book. The closest I’ve come is Dungeons and Dragons Rules Cyclopedia, however I don’t like basic because it had races as classes.</p><p></p><p>So what does make the “One True System” for a gamer?</p><p>In my opinion it has to have the following in one book:</p><p>Core rules</p><p>Character information</p><p>Monsters</p><p>Basic setting info or enough detail to generate a setting on the fly</p><p>There are a few other core books I think meet most of those conditions. These are games such as Basic Roleplaying, Numenera, Savage Words Deluxe, and several OSRs just to name a few.</p><p></p><p>So what elements do you think belong in the “One True System” and why do you think gamers pursue this mythic quest? Can one system really capture everything?</p></blockquote><p></p>
[QUOTE="dm4hire, post: 6240880, member: 14848"] I was reading the latest thread about Savage Worlds when I saw reference to the “One True System” by the original poster. This got me thinking about my own quest for said mythic legend. I find it interesting that eventually almost every gamer seems to start down this path, looking for one system that will meet all their gaming needs. I’m not sure if this is a subconscious desire to recapture the essence of our early days in gaming or if it is just the desire to settle down with just one game and no longer compile a huge library of books. For me the quest was more trying to find the perfect game in one book. The closest I’ve come is Dungeons and Dragons Rules Cyclopedia, however I don’t like basic because it had races as classes. So what does make the “One True System” for a gamer? In my opinion it has to have the following in one book: Core rules Character information Monsters Basic setting info or enough detail to generate a setting on the fly There are a few other core books I think meet most of those conditions. These are games such as Basic Roleplaying, Numenera, Savage Words Deluxe, and several OSRs just to name a few. So what elements do you think belong in the “One True System” and why do you think gamers pursue this mythic quest? Can one system really capture everything? [/QUOTE]
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The Quest for the "One True System" Is It a Myth or Something More?
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