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*TTRPGs General
The Quest for the "One True System" Is It a Myth or Something More?
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<blockquote data-quote="scourger" data-source="post: 6241167" data-attributes="member: 12328"><p>For me, it comes down to genre portability. <strong>Savage Worlds</strong> (predictably) and <strong>d20</strong> (ironically) have been the best systems for me in those respects. </p><p></p><p>The best generic system I've found is Savage Worlds. I love it. But, we mainly play it without magic so the experience is skewed. d20 is a great system too without the magic mucking up the game, but the magic is what makes it great to begin with so it's a bit of a conundrum. </p><p></p><p>I get tired of the fantasy grind pretty quickly. D&D is a wonderful game, but suffers greatly from kill-loot-repeat fatigue. d20 was portable to other genres. There was information on it in the 3e DMG. But it had about 1200 pages of "core" game in the PHB, DMG & MM before adding on any of a number of great books in different genres. </p><p></p><p>My 2 faves are Omega World d20 and Judge Dredd d20, but the other players in my group really only tolerated these and other deviations from D&D to lesser or greater extents. And, as mentioned above, that is the real problem with finding a One True System when most of the group just wants to grind out more & more D&D. </p><p></p><p>These days, I want whatever is easiest for me to get to the table. So, a confluence of a compelling story, accessible rules and cool miniatures (or counters or whatever) is what I seek. If I have to do too much work in 1 or more of those areas, it becomes less & less likely that I will actually field the game. </p><p></p><p>FREX, ORK! the RPG is a great little game with a good rules system that is fun & seems pretty portable to other genres. But, there aren't many foes fleshed out in the book, so it is hard to get it through to the "D&D only" players. I just don't want to do the work when other options are ready to go - sometimes right out of the box. </p><p></p><p>So, I'll probably stick to Savage Worlds or d20 to do whatever I want to do with gaming indefinitely.</p></blockquote><p></p>
[QUOTE="scourger, post: 6241167, member: 12328"] For me, it comes down to genre portability. [B]Savage Worlds[/B] (predictably) and [B]d20[/B] (ironically) have been the best systems for me in those respects. The best generic system I've found is Savage Worlds. I love it. But, we mainly play it without magic so the experience is skewed. d20 is a great system too without the magic mucking up the game, but the magic is what makes it great to begin with so it's a bit of a conundrum. I get tired of the fantasy grind pretty quickly. D&D is a wonderful game, but suffers greatly from kill-loot-repeat fatigue. d20 was portable to other genres. There was information on it in the 3e DMG. But it had about 1200 pages of "core" game in the PHB, DMG & MM before adding on any of a number of great books in different genres. My 2 faves are Omega World d20 and Judge Dredd d20, but the other players in my group really only tolerated these and other deviations from D&D to lesser or greater extents. And, as mentioned above, that is the real problem with finding a One True System when most of the group just wants to grind out more & more D&D. These days, I want whatever is easiest for me to get to the table. So, a confluence of a compelling story, accessible rules and cool miniatures (or counters or whatever) is what I seek. If I have to do too much work in 1 or more of those areas, it becomes less & less likely that I will actually field the game. FREX, ORK! the RPG is a great little game with a good rules system that is fun & seems pretty portable to other genres. But, there aren't many foes fleshed out in the book, so it is hard to get it through to the "D&D only" players. I just don't want to do the work when other options are ready to go - sometimes right out of the box. So, I'll probably stick to Savage Worlds or d20 to do whatever I want to do with gaming indefinitely. [/QUOTE]
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