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The Quest for the "One True System" Is It a Myth or Something More?
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<blockquote data-quote="dm4hire" data-source="post: 6243744" data-attributes="member: 14848"><p>Dethklok, here is where I first mention core mechanic and point out players wanting to stick to familiarity:</p><p></p><p></p><p>In response to your counter of:</p><p></p><p></p><p>The central mechanic in terms of dice should be viewed as the system used overall for resolving the largest portion of variable needs, i.e. combat and skills tend to be the two largest. While you are correct that many OS games and early D&D weren't uniform in there use of their dice one could actually say that in itself was the central mechanic style for those games; roll dX. Though there are many early OS games which focus primarily on d100, such as CoC, TSR's Conan, Rolemaster, and Runequest to name a few.</p><p></p><p>If we try to limit the system down to only one die type then we'll be hard pressed since many use variable dice outside the central mechanic. Fate would be one, Amber the diceless system, The SAGA system, the Marvel game (the one that used the bidding system), True20, and a few others I've forgotten, so yeah the list gets pretty small in that respect.</p><p></p><p>The overall point of OSR is to try to capture the rules lite aspect of the early gaming era. The problem with most of those systems is that they tend to be true adaptions of the games that inspired them with some changes, while great for those who are trying to perfect and create their "One True System", they fall in the myth since they will automatically not please everyone. In terms of OSR have you looked at M20? Very adaptable and some of the adaptions I believe leave it as the only die used.</p></blockquote><p></p>
[QUOTE="dm4hire, post: 6243744, member: 14848"] Dethklok, here is where I first mention core mechanic and point out players wanting to stick to familiarity: In response to your counter of: The central mechanic in terms of dice should be viewed as the system used overall for resolving the largest portion of variable needs, i.e. combat and skills tend to be the two largest. While you are correct that many OS games and early D&D weren't uniform in there use of their dice one could actually say that in itself was the central mechanic style for those games; roll dX. Though there are many early OS games which focus primarily on d100, such as CoC, TSR's Conan, Rolemaster, and Runequest to name a few. If we try to limit the system down to only one die type then we'll be hard pressed since many use variable dice outside the central mechanic. Fate would be one, Amber the diceless system, The SAGA system, the Marvel game (the one that used the bidding system), True20, and a few others I've forgotten, so yeah the list gets pretty small in that respect. The overall point of OSR is to try to capture the rules lite aspect of the early gaming era. The problem with most of those systems is that they tend to be true adaptions of the games that inspired them with some changes, while great for those who are trying to perfect and create their "One True System", they fall in the myth since they will automatically not please everyone. In terms of OSR have you looked at M20? Very adaptable and some of the adaptions I believe leave it as the only die used. [/QUOTE]
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The Quest for the "One True System" Is It a Myth or Something More?
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