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General Tabletop Discussion
*TTRPGs General
The Quest for the "One True System" Is It a Myth or Something More?
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<blockquote data-quote="dm4hire" data-source="post: 6257297" data-attributes="member: 14848"><p>I understood, which is why I tried my best to ensure my tone was neutral in my reply.</p><p></p><p></p><p></p><p>I agree. I definitely think that it is better for a specific setting, meaning popular IP, to be designed with the rules focused to aid it instead of the setting forced upon the rules. Bad examples that fit the bill being Wheel of Time, original Thieves World box set and Diablo shoe horned into D&D just to name few.</p><p></p><p>The benefit of a OTS being simplistic is that it would be easier then to fit it into a setting. My comments about Monte Cook's Cypher system is a good example since at the core you are simply rating everything on a scale of 1-10 to determine the level of difficulty. People are familiar with that rating method. How often, figuratively, do you hear the question "on a scale of one to 10 how would you rate this?" Granted that's over generalizing the simplicity of the system, but it's that approach that will make a simplistic system better adaptable to being a OTS.</p><p></p><p>Like you say, we really are still in the infancy of roleplaying and how it will evolve only time will tell.</p></blockquote><p></p>
[QUOTE="dm4hire, post: 6257297, member: 14848"] I understood, which is why I tried my best to ensure my tone was neutral in my reply. I agree. I definitely think that it is better for a specific setting, meaning popular IP, to be designed with the rules focused to aid it instead of the setting forced upon the rules. Bad examples that fit the bill being Wheel of Time, original Thieves World box set and Diablo shoe horned into D&D just to name few. The benefit of a OTS being simplistic is that it would be easier then to fit it into a setting. My comments about Monte Cook's Cypher system is a good example since at the core you are simply rating everything on a scale of 1-10 to determine the level of difficulty. People are familiar with that rating method. How often, figuratively, do you hear the question "on a scale of one to 10 how would you rate this?" Granted that's over generalizing the simplicity of the system, but it's that approach that will make a simplistic system better adaptable to being a OTS. Like you say, we really are still in the infancy of roleplaying and how it will evolve only time will tell. [/QUOTE]
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The Quest for the "One True System" Is It a Myth or Something More?
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