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General Tabletop Discussion
*TTRPGs General
The Quest for the "One True System" Is It a Myth or Something More?
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<blockquote data-quote="Sword of Spirit" data-source="post: 6263868" data-attributes="member: 6677017"><p>My speculative theory is that 100 years from now RPGs may have settled into a few dominant systems that will continue to be the dominant systems for the foreseeable future. New systems will appear, some will gain tread, some won't. But the concept of role-playing entertainment will have become more developed and reached a point where the main premises have been worked out and you aren't in need of constantly making new systems with the hope that they will catch on and be big, or having disagreements about the rules. Different systems will be very well designed to scratch specific itches, and you'll use them as needed for the experience you are going for.</p><p></p><p>Very much like sports. When's the last time you heard people complaining about the basic rules of football (either kind)? Either you like a game for what you like it for, or you don't. But you don't constantly debate whether the basic mechanics fulfill it's goals properly, or how they should completely change how this or that fundamental part of the game works.</p><p></p><p>What will continue to be created at that point are specific settings. And with that, there will probably actually be some setting specific rules, but the systems that have become dominant (or at least some of them) have created codified systems for how to add setting specific rules by that point.</p><p></p><p>I don't think we are anywhere near there, and I'm pretty sure none of the current game systems will be any of the well-established systems we would see in the future if I'm correct. But the exciting thing for designers is that role-playing really is in it's infancy, and anything we create (especially innovations) has the chance of having a permanent impact on the future of role-playing recreation.</p><p></p><p>Pretty awesome inspiration if you ask me.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6263868, member: 6677017"] My speculative theory is that 100 years from now RPGs may have settled into a few dominant systems that will continue to be the dominant systems for the foreseeable future. New systems will appear, some will gain tread, some won't. But the concept of role-playing entertainment will have become more developed and reached a point where the main premises have been worked out and you aren't in need of constantly making new systems with the hope that they will catch on and be big, or having disagreements about the rules. Different systems will be very well designed to scratch specific itches, and you'll use them as needed for the experience you are going for. Very much like sports. When's the last time you heard people complaining about the basic rules of football (either kind)? Either you like a game for what you like it for, or you don't. But you don't constantly debate whether the basic mechanics fulfill it's goals properly, or how they should completely change how this or that fundamental part of the game works. What will continue to be created at that point are specific settings. And with that, there will probably actually be some setting specific rules, but the systems that have become dominant (or at least some of them) have created codified systems for how to add setting specific rules by that point. I don't think we are anywhere near there, and I'm pretty sure none of the current game systems will be any of the well-established systems we would see in the future if I'm correct. But the exciting thing for designers is that role-playing really is in it's infancy, and anything we create (especially innovations) has the chance of having a permanent impact on the future of role-playing recreation. Pretty awesome inspiration if you ask me. [/QUOTE]
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The Quest for the "One True System" Is It a Myth or Something More?
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