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General Tabletop Discussion
*Dungeons & Dragons
The Quest to Reduce "Sameyness" (+)
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<blockquote data-quote="DND_Reborn" data-source="post: 8524838" data-attributes="member: 6987520"><p>It's up to you, what makes two characters feel too "samey". For me, it is the overlap <em>between</em> classes that is the most annoying. There is too much magic overlap, too many classes and subclasses (especially) which have access to spells, etc.</p><p></p><p></p><p>If that is your opinion, that is fine, but IME not every fighter <em>IS</em> the same, nor is every Monk, every Rogue, etc.</p><p></p><p></p><p>Then what really "made him a Ranger"? How would it have been different from any other class when you made the same choices. This is exactly why how you play a character and what choices you make for them is more important than their class. You just gave an example of how one character was not like every other Ranger.</p><p></p><p></p><p>Who is giving less options? We aren't even talking about options. So far I have discussed saving throws (which everyone has) and spells (which by making them more unique, makes each class more unique).</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8524838, member: 6987520"] It's up to you, what makes two characters feel too "samey". For me, it is the overlap [I]between[/I] classes that is the most annoying. There is too much magic overlap, too many classes and subclasses (especially) which have access to spells, etc. If that is your opinion, that is fine, but IME not every fighter [I]IS[/I] the same, nor is every Monk, every Rogue, etc. Then what really "made him a Ranger"? How would it have been different from any other class when you made the same choices. This is exactly why how you play a character and what choices you make for them is more important than their class. You just gave an example of how one character was not like every other Ranger. Who is giving less options? We aren't even talking about options. So far I have discussed saving throws (which everyone has) and spells (which by making them more unique, makes each class more unique). [/QUOTE]
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The Quest to Reduce "Sameyness" (+)
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