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General Tabletop Discussion
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The Quest to Reduce "Sameyness" (+)
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<blockquote data-quote="DND_Reborn" data-source="post: 8526838" data-attributes="member: 6987520"><p>Well said! I will add that while I am for uniqueness, some degree of overlap is going to happen, even essential really, for the game to function. I just don't see the need for <em>so much</em> overlap when things could be easily more distinct.</p><p></p><p></p><p>While I mostly agree, I will add a third approach, which is what I believe WotC <em>meant </em>to accomplish and to a <em>certain degree</em>, did well:</p><p></p><p>The things between classes that are not meant to be samey involves a certain degree of niche protection. Returning to the basic core classes does this well: Cleric, Fighter, Rogue, Wizard. Each is more than distinct enough to avoid sameyness IMO. This is your first approach.</p><p></p><p>The second approach is the inclusion of subclasses. This is what is meant to make individual PCs of the same class feel less samey from another PC of the same class. This to a degree is really more your second approach.</p><p></p><p>Where WotC failed IMO is allowing too much overlap in the core classes and not providing enough distinction in the subclasses. With some classes, the subclasses are basically an after thought.</p><p></p><p>Now, they did well in some ways, with each class having its own "thing" (Barbarians rage, Sorcerers have metamagic, etc.) but with Tasha's some of that even has been stripped away (not good if you want to <em>reduce</em> sameyness!). Spell lists are a travesty of sameyness, with less than 30% unique spells with the sources I have. Again, Tasha's increased the spell lists for many classes, increasing overlap even <em>more</em>! I mean, Sorcerer's had only ONE unique spell (Chaos Bolt) and all their other spells were Wizard spells. That is pathetic design IMO and shows a horrible lack of concern for keeping classes feeling as distinct as possible.</p><p></p><p>A lot more could also have been done with Backgrounds, IMO, to allow distinction between PCs of the same class, but instead of being a core component of your PC, it was boiled down to basically bonus proficiencies for your class.</p><p></p><p>Otherwise, it comes down to how you play your character.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8526838, member: 6987520"] Well said! I will add that while I am for uniqueness, some degree of overlap is going to happen, even essential really, for the game to function. I just don't see the need for [I]so much[/I] overlap when things could be easily more distinct. While I mostly agree, I will add a third approach, which is what I believe WotC [I]meant [/I]to accomplish and to a [I]certain degree[/I], did well: The things between classes that are not meant to be samey involves a certain degree of niche protection. Returning to the basic core classes does this well: Cleric, Fighter, Rogue, Wizard. Each is more than distinct enough to avoid sameyness IMO. This is your first approach. The second approach is the inclusion of subclasses. This is what is meant to make individual PCs of the same class feel less samey from another PC of the same class. This to a degree is really more your second approach. Where WotC failed IMO is allowing too much overlap in the core classes and not providing enough distinction in the subclasses. With some classes, the subclasses are basically an after thought. Now, they did well in some ways, with each class having its own "thing" (Barbarians rage, Sorcerers have metamagic, etc.) but with Tasha's some of that even has been stripped away (not good if you want to [I]reduce[/I] sameyness!). Spell lists are a travesty of sameyness, with less than 30% unique spells with the sources I have. Again, Tasha's increased the spell lists for many classes, increasing overlap even [I]more[/I]! I mean, Sorcerer's had only ONE unique spell (Chaos Bolt) and all their other spells were Wizard spells. That is pathetic design IMO and shows a horrible lack of concern for keeping classes feeling as distinct as possible. A lot more could also have been done with Backgrounds, IMO, to allow distinction between PCs of the same class, but instead of being a core component of your PC, it was boiled down to basically bonus proficiencies for your class. Otherwise, it comes down to how you play your character. [/QUOTE]
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