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The Quest to Reduce "Sameyness" (+)
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<blockquote data-quote="Lanefan" data-source="post: 8527825" data-attributes="member: 29398"><p>I disagree that it's any improvement at all.</p><p></p><p>If nobody wants to play a face class then fine, either they've got to go and recruit an NPC as their face or they have to go without.</p><p></p><p>It's called being forced to make choices where none of the options are perfect.</p><p></p><p>And thus allowing the Ranger to, in effect, multiclass without having to suffer any of the drawbacks multiclassing entails.</p><p></p><p>No. You want that feature, you multi- into a class that can provide it.</p><p></p><p>How did you jump from "spies, or turncoats, or cowards," to "kill other PCs"? Just because someone in the game world has "PC" stamped on the forehead doesn't automatically mean you can trust it! They're allowed to be individuals, and to have their own agenda which may or may not entirely agree with that of the party or of any other PC.</p><p></p><p>And no, that "social contract" doesn't apply to all games. In some games, almost anything goes as long as the disputes (if-when they arise) stay in-character.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8527825, member: 29398"] I disagree that it's any improvement at all. If nobody wants to play a face class then fine, either they've got to go and recruit an NPC as their face or they have to go without. It's called being forced to make choices where none of the options are perfect. And thus allowing the Ranger to, in effect, multiclass without having to suffer any of the drawbacks multiclassing entails. No. You want that feature, you multi- into a class that can provide it. How did you jump from "spies, or turncoats, or cowards," to "kill other PCs"? Just because someone in the game world has "PC" stamped on the forehead doesn't automatically mean you can trust it! They're allowed to be individuals, and to have their own agenda which may or may not entirely agree with that of the party or of any other PC. And no, that "social contract" doesn't apply to all games. In some games, almost anything goes as long as the disputes (if-when they arise) stay in-character. [/QUOTE]
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