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The Quest to Reduce "Sameyness" (+)
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<blockquote data-quote="Cruentus" data-source="post: 8529850" data-attributes="member: 7034645"><p>Agree with this. In early DnD, each class had a clear role in the party, and was better at certain things than others - hit stuff: fighter. Sneak around: Thief. Heal: Cleric. The push to have 4 characters in a party, and to not pigeonhole any particular class ("You're playing cleric, good, you do the healing."), and to allow anyone to do whatever they want, has created this "balance" paradigm where everyone can deal equal amounts of damage, everyone can heal themselves, and everyone can either multiclass or select backgrounds, Feats, etc. to give skills that allow for sneaking, sleight of hand, or whatever. </p><p></p><p>I get it in that it allows the party to be rounded with few members, without the Fighter/Wizard/Thief/Cleric requirement, but all the classes to then begin to feel the same. </p><p></p><p>I've just come to the conclusion that 5e is that way, and its more work for me to try to repair it or remold it, rather than go back, play an older edition, and see if it feels better. That's our plan now. Several of my players have asked to play Basic (1981) to really cut out all the chaff. We'll see how they like it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Cruentus, post: 8529850, member: 7034645"] Agree with this. In early DnD, each class had a clear role in the party, and was better at certain things than others - hit stuff: fighter. Sneak around: Thief. Heal: Cleric. The push to have 4 characters in a party, and to not pigeonhole any particular class ("You're playing cleric, good, you do the healing."), and to allow anyone to do whatever they want, has created this "balance" paradigm where everyone can deal equal amounts of damage, everyone can heal themselves, and everyone can either multiclass or select backgrounds, Feats, etc. to give skills that allow for sneaking, sleight of hand, or whatever. I get it in that it allows the party to be rounded with few members, without the Fighter/Wizard/Thief/Cleric requirement, but all the classes to then begin to feel the same. I've just come to the conclusion that 5e is that way, and its more work for me to try to repair it or remold it, rather than go back, play an older edition, and see if it feels better. That's our plan now. Several of my players have asked to play Basic (1981) to really cut out all the chaff. We'll see how they like it :) [/QUOTE]
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