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The Quest to Reduce "Sameyness" (+)
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<blockquote data-quote="DND_Reborn" data-source="post: 8529869" data-attributes="member: 6987520"><p>[USER=7030132]@Ixal[/USER] and [USER=7034645]@Cruentus[/USER] </p><p></p><p>I completely agree. For people who don't want roles, IMO D&D is not the game for you. Having classes more or less is supposed to dictate what role you want to play. I am fine with <em>some</em> overlap. A paladin can fight and heal, an eldritch knight can fight and cast spells, a bard can do a bit of everything, but should be as good as the other classes at any of them, etc.</p><p></p><p>We played AD&D often without a dedicated healer, so even then such things weren't a requirement.</p><p></p><p>Anyway, one thing I've added to 5E to help "define" roles is a <em>focus bonus</em> equal to (roughly) half your proficiency bonus (so +1 to +3). You can choose to focus in:</p><p></p><p><strong><em>Abilities.</em></strong> Add bonus to ability checks, including Initiative.</p><p><strong><em>Combat.</em></strong> Add bonus to attack rolls and armor class.</p><p><strong><em>Spells.</em></strong> Add bonus to spell attack rolls and spell save DC.</p><p></p><p>Obviously, often players choose the "logical" choice for their class, but you can choose any, such as a Fighter choose spells so when get becomes an Eldritch Knight, or a Ranger choose Abilities to be better at skills than combat, etc.</p><p></p><p>Finally, I have been debating about going more "basic" with redoing four core classes (inspired by 5TD):</p><p></p><p>Expert (subclasses Bard, Monk, Rogue)</p><p>Magus (subclasses Druid, Sorcerer, Wizard)</p><p>Warrior (subclasses Barbarian, Fighter, Ranger)</p><p>Zealot (subclasses Cleric, Paladin, Warlock)</p><p></p><p>I plan to group the features from all the subclasses for each class into the new subclasses, and instead of a character always getting the same features in the same order, they get to choose from about a dozen or more. It is a new project so it will take some time. Hopefully anyone looking for something more basic or defined will find it interesting.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8529869, member: 6987520"] [USER=7030132]@Ixal[/USER] and [USER=7034645]@Cruentus[/USER] I completely agree. For people who don't want roles, IMO D&D is not the game for you. Having classes more or less is supposed to dictate what role you want to play. I am fine with [I]some[/I] overlap. A paladin can fight and heal, an eldritch knight can fight and cast spells, a bard can do a bit of everything, but should be as good as the other classes at any of them, etc. We played AD&D often without a dedicated healer, so even then such things weren't a requirement. Anyway, one thing I've added to 5E to help "define" roles is a [I]focus bonus[/I] equal to (roughly) half your proficiency bonus (so +1 to +3). You can choose to focus in: [B][I]Abilities.[/I][/B] Add bonus to ability checks, including Initiative. [B][I]Combat.[/I][/B] Add bonus to attack rolls and armor class. [B][I]Spells.[/I][/B] Add bonus to spell attack rolls and spell save DC. Obviously, often players choose the "logical" choice for their class, but you can choose any, such as a Fighter choose spells so when get becomes an Eldritch Knight, or a Ranger choose Abilities to be better at skills than combat, etc. Finally, I have been debating about going more "basic" with redoing four core classes (inspired by 5TD): Expert (subclasses Bard, Monk, Rogue) Magus (subclasses Druid, Sorcerer, Wizard) Warrior (subclasses Barbarian, Fighter, Ranger) Zealot (subclasses Cleric, Paladin, Warlock) I plan to group the features from all the subclasses for each class into the new subclasses, and instead of a character always getting the same features in the same order, they get to choose from about a dozen or more. It is a new project so it will take some time. Hopefully anyone looking for something more basic or defined will find it interesting. [/QUOTE]
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