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<blockquote data-quote="Ristamar" data-source="post: 326060" data-attributes="member: 1207"><p>Heh. Some people 'round these parts not consider that a positive endorsement. I like the splatbooks, though, and WAR's art. On the flip side of the coin, Lockwood <em>seems</em> to have much more art (color art, no less) in WotC's hardback material than Mr. Reynolds. I could be mistaken.</p><p></p><p></p><p></p><p>Hmm. Now that's an interesting statement. I won't argue one way or another, as it's a touchy subject and I'd have to give it some thought.</p><p></p><p>I will say this... if you applied that same basic argument to videogames, especially console games, most seasoned (older?) gamers would say that a large bulk of the new generation of gamers and games is out of touch with the fundamentals and paradigms of what constitutes a truly great game. There were more exemplary games back in the day because designers had to rely heavily on gameplay to make an outstanding product because they couldn't hide under all the graphical eyecandy available today. There are arguably sociocultural factors, too, but I'm trying to brief here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I'm not attempting to provide an analogous argument, as videogames incorporate and benefit from sweeping changes in technology, connectivity, and communication. It's a very visual and auditory medium, whereas tabletop games remain vastly unchanged. Even D&D itself has remained relatively static over the course of several editions.</p><p></p><p>Still, there may be other factors that can cause a divide in the D&D community. I guess we've already seen some crop up already on these boards. Complex rules (AoO, circumstantial bonuses, etc.) have caused some people to revert to previous editions or take up different games. Does the unique social climate and popular attitude toward D&D relative to each edition influence the gaming experience, as a whole? Are there other factors, both tangible and intangible (artwork, module design, etc)? Now that might be an intruiging topic.</p><p></p><p>Er... *cough* ...sorry for drifting off on a tangent. Just wanted to share those thoughts. Carry on.</p></blockquote><p></p>
[QUOTE="Ristamar, post: 326060, member: 1207"] Heh. Some people 'round these parts not consider that a positive endorsement. I like the splatbooks, though, and WAR's art. On the flip side of the coin, Lockwood [i]seems[/i] to have much more art (color art, no less) in WotC's hardback material than Mr. Reynolds. I could be mistaken. Hmm. Now that's an interesting statement. I won't argue one way or another, as it's a touchy subject and I'd have to give it some thought. I will say this... if you applied that same basic argument to videogames, especially console games, most seasoned (older?) gamers would say that a large bulk of the new generation of gamers and games is out of touch with the fundamentals and paradigms of what constitutes a truly great game. There were more exemplary games back in the day because designers had to rely heavily on gameplay to make an outstanding product because they couldn't hide under all the graphical eyecandy available today. There are arguably sociocultural factors, too, but I'm trying to brief here. ;) I'm not attempting to provide an analogous argument, as videogames incorporate and benefit from sweeping changes in technology, connectivity, and communication. It's a very visual and auditory medium, whereas tabletop games remain vastly unchanged. Even D&D itself has remained relatively static over the course of several editions. Still, there may be other factors that can cause a divide in the D&D community. I guess we've already seen some crop up already on these boards. Complex rules (AoO, circumstantial bonuses, etc.) have caused some people to revert to previous editions or take up different games. Does the unique social climate and popular attitude toward D&D relative to each edition influence the gaming experience, as a whole? Are there other factors, both tangible and intangible (artwork, module design, etc)? Now that might be an intruiging topic. Er... *cough* ...sorry for drifting off on a tangent. Just wanted to share those thoughts. Carry on. [/QUOTE]
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