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The Quintessential Fighter II
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<blockquote data-quote="Messageboard Golem" data-source="post: 2007431" data-attributes="member: 18387"><p>Once the dust clears after a battle, the fighter can stand proud, wipe the sweat of his brow and be grateful for the skill and training that allowed him to keep himself alive and vanquish his foes. The field of battle is the home of the fighter, the class that is best suited for combat, showing depths of training that outshines a barbarian’s lasting power and rage, the paladin’s righteousness, the monk’s discipline and the ranger’s instincts. Fighters have a wide range of options, with more paths and choices open to them than any other character class, for it is they who decide how they will approach combat, and what abilities they will learn.</p><p></p><p>Beyond their beginnings as rookies, veteran fighters have seen enough of the world to learn how to best deal with it, specialising in a fighting style or generalising so they are never caught by surprise and always have an ace up their sleeves. Charging a fighter is a foolish and dangerous tactic, for until he wipes the floor with his opponents can anyone know what kind of techniques he has mastered; some fighters are death incarnate with a sword in their hands, while others are practically untouchable as they duck, weave and parry with grace and speed. Many prefer to become marksmen capable of pinning a fly to the wall with an arrow or down an enemy before he has had the chance to even draw his own weapon, or master the art of incapacitating a foe by taking or breaking his weapon or throwing him around with special manoeuvres. Whether with sword, bow, spear or stranger weapons like scythes, two-bladed swords and whips, a fighter is the lord and master of the battlefield without magic and (overly) dirty tricks; just his unparalleled skill.</p><p></p><p>The Collector’s Series II takes an advanced look in the whole range of class and racial sourcebooks from Mongoose Publishing, all designed to greatly widen a player’s options for his character within the d20 games system. More than simple continuations, the second series of Quintessential books slot seamlessly into any fantasy-based campaign, giving advanced alternatives for characters of one class or race within the game, allowing both players and Games Masters the chance to give mid- and high-level characters new options without overpowering or unbalancing the game as a whole. The Collector’s Series II will not necessarily allow players to make their characters even better, but they will be able to do a lot more than they ever thought possible before.</p><p></p><p>With the help of this sourcebook, any character choosing the fighter class will find many alternatives and options expanding his range of abilities. With career paths, fighters can customise their advancement and gain special benefits from their chosen branch of training; legendary classes offer a subset and expansion of their combat prowess that may take them to epic levels and beyond. Multiclassing offers a fighter a complement to his abilities, while superior tools to enhance his performance. Tricks of the trade expands the range of tactics a fighter can use in the field, while weapon mastery and attack moves describe a series of advanced techniques that a fighter can master for even more devastating effects.</p><p></p><p>The fighter is not without magic of his own, as the magical fighter combines his skill with magic tools, while the mystic warrior opens up his heart into the true way of the warrior to master quasi-magical techniques that use the strength of his soul.</p><p></p><p>Fighters are characters that are easy to create, but the wealth of options and opportunities, as well as the variables of combat make them one of the more challenging classes, tactics-wise, for they must use their head as well as their sword arm to survive the changing conditions of combat, and The Quintessential Fighter II: Advanced Tactics provides all the necessary tools for the fighter to become a legend.</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2007431, member: 18387"] Once the dust clears after a battle, the fighter can stand proud, wipe the sweat of his brow and be grateful for the skill and training that allowed him to keep himself alive and vanquish his foes. The field of battle is the home of the fighter, the class that is best suited for combat, showing depths of training that outshines a barbarian’s lasting power and rage, the paladin’s righteousness, the monk’s discipline and the ranger’s instincts. Fighters have a wide range of options, with more paths and choices open to them than any other character class, for it is they who decide how they will approach combat, and what abilities they will learn. Beyond their beginnings as rookies, veteran fighters have seen enough of the world to learn how to best deal with it, specialising in a fighting style or generalising so they are never caught by surprise and always have an ace up their sleeves. Charging a fighter is a foolish and dangerous tactic, for until he wipes the floor with his opponents can anyone know what kind of techniques he has mastered; some fighters are death incarnate with a sword in their hands, while others are practically untouchable as they duck, weave and parry with grace and speed. Many prefer to become marksmen capable of pinning a fly to the wall with an arrow or down an enemy before he has had the chance to even draw his own weapon, or master the art of incapacitating a foe by taking or breaking his weapon or throwing him around with special manoeuvres. Whether with sword, bow, spear or stranger weapons like scythes, two-bladed swords and whips, a fighter is the lord and master of the battlefield without magic and (overly) dirty tricks; just his unparalleled skill. The Collector’s Series II takes an advanced look in the whole range of class and racial sourcebooks from Mongoose Publishing, all designed to greatly widen a player’s options for his character within the d20 games system. More than simple continuations, the second series of Quintessential books slot seamlessly into any fantasy-based campaign, giving advanced alternatives for characters of one class or race within the game, allowing both players and Games Masters the chance to give mid- and high-level characters new options without overpowering or unbalancing the game as a whole. The Collector’s Series II will not necessarily allow players to make their characters even better, but they will be able to do a lot more than they ever thought possible before. With the help of this sourcebook, any character choosing the fighter class will find many alternatives and options expanding his range of abilities. With career paths, fighters can customise their advancement and gain special benefits from their chosen branch of training; legendary classes offer a subset and expansion of their combat prowess that may take them to epic levels and beyond. Multiclassing offers a fighter a complement to his abilities, while superior tools to enhance his performance. Tricks of the trade expands the range of tactics a fighter can use in the field, while weapon mastery and attack moves describe a series of advanced techniques that a fighter can master for even more devastating effects. The fighter is not without magic of his own, as the magical fighter combines his skill with magic tools, while the mystic warrior opens up his heart into the true way of the warrior to master quasi-magical techniques that use the strength of his soul. Fighters are characters that are easy to create, but the wealth of options and opportunities, as well as the variables of combat make them one of the more challenging classes, tactics-wise, for they must use their head as well as their sword arm to survive the changing conditions of combat, and The Quintessential Fighter II: Advanced Tactics provides all the necessary tools for the fighter to become a legend. [/QUOTE]
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