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The Quintessential Fighter - What do you all think?
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<blockquote data-quote="S'mon" data-source="post: 406117" data-attributes="member: 463"><p>I like Quint Fighter a lot. Funnily enough, I like it even though my copy is covered with pencil marks changing & deleting stuff; its modular design and easy-to-read style makes it very easy to modify until you get something you like. A lot of it makes Fighters rather more powerul; not a problem in my low-magic campaign where Fighters are supposed to be the dominant class. Conversely, some of the prestige classes are rather weak; Swashbuckler is weaker than Sword & Fist duellist IMO, and Berserker is weaker than the regular Barbarian class! I've changed these two to make them slightly more powerful. I like the Legend prestige class though, it's awesomely powerful, incredibly difficult to qualify for, modelled on the likes of Samson or Gilgamesh and designed for lvl 16+ fighter types so they can stay up there with 9th-level-spell wielding spellcasters in terms of kick-assness.</p><p></p><p>Here are some of my suggested changes:</p><p>Simon’s Revisions - Quintessential Fighter</p><p></p><p>FEATS & WEAPONS</p><p></p><p>Fighter Feats</p><p></p><p>pg 36 Distract:</p><p>The target gets a Will save at DC (10 + Fighter’s CHA bonus) to negate. Once passed the target cannot again be distracted by that Fighter. </p><p>At DM’s option a scantily clad/nude female gains a Circumstance bonus of up to +4 on skill check and save DC against appropriate males when using Distract (thus justifying the picture below this Feat!)</p><p></p><p>pg 38 Fearsome Display:</p><p>This is a Standard action. The target receives a Will save to negate at DC 10 + Fighter’s Intimidate skill.</p><p></p><p>pg 38 Improved Weapon Focus:</p><p>Requires Weapon Specialisation in the chosen weapon.</p><p></p><p>pg 39 Lightning Initiatitive: </p><p>Requires DEX 13+, BAB 6+, REF save +6, Improved Init. </p><p>Gives +2 to Initiative (net +6 with Improved Init). </p><p>(This Feat was simply overpowered as +8 to Initiative at Ref save +6! +8 is more than twice as good as +4 IMO. +6 seems reasonable if the requirements are high.)</p><p></p><p>pg 39 Off-Hand Weapon Expert:</p><p>This Feat is disallowed.</p><p></p><p>pg 39 Reckless Attack:</p><p>The maximum bonus/penalty is +5/-5.</p><p></p><p>pg 41 Two-Handed Power Strike:</p><p>This Feat is disallowed.</p><p></p><p>Tools of the Trade - Weapons</p><p></p><p>Notes pgs 42-45:</p><p></p><p>Iron-Breaker: Requires STR 13+.</p><p></p><p>Pike: Using 20’ reach pike requires STR 13+. A 15’ reach pike requires STR 11+.</p><p></p><p>Pilum: Attack to disable shield is a Ranged Touch attack, - 4 vs small shields. -8 vs bucklers.</p><p></p><p>Siege Crossbow: This weapon reduces the target’s Armour/Shield or Natural Armour bonus by up to -10. It takes 1 minute to set up.</p><p></p><p>Stats pg 46:</p><p></p><p>Aclis: This is an Exotic weapon when thrown.</p><p></p><p>Flamberge: Exotic Weapon.</p><p></p><p>Flametongue: Exotic Weapon.</p><p></p><p></p><p>Gladius: Treat as masterwork shortsword. Threat range is 19-20.</p><p></p><p>Spider Throwing Knife: Critical damage multiplier when thrown is x3. In melee it is x2.</p><p></p><p>Sword Gauntlet: Threat Range is 19-20.</p><p></p><p>War-Rake: Critical damage multiplier is x2.</p><p></p><p>Staff-Sling: Range increment is 80’.</p><p></p><p>Fighting Styles</p><p>For the Fighting Styles, I suggest requiring 2 skill points per level in the style, and drop the Wis requirement to Wisdom 10+ Feat level (15 for level 5).</p><p></p><p>Feats: I've made lots of changes to these. I like some (armour specialisation), but I strongly recommend not allowing the feat that lets 2-handed weapon wielders do full x2 STR dmg bonus with every attack!</p></blockquote><p></p>
[QUOTE="S'mon, post: 406117, member: 463"] I like Quint Fighter a lot. Funnily enough, I like it even though my copy is covered with pencil marks changing & deleting stuff; its modular design and easy-to-read style makes it very easy to modify until you get something you like. A lot of it makes Fighters rather more powerul; not a problem in my low-magic campaign where Fighters are supposed to be the dominant class. Conversely, some of the prestige classes are rather weak; Swashbuckler is weaker than Sword & Fist duellist IMO, and Berserker is weaker than the regular Barbarian class! I've changed these two to make them slightly more powerful. I like the Legend prestige class though, it's awesomely powerful, incredibly difficult to qualify for, modelled on the likes of Samson or Gilgamesh and designed for lvl 16+ fighter types so they can stay up there with 9th-level-spell wielding spellcasters in terms of kick-assness. Here are some of my suggested changes: Simon’s Revisions - Quintessential Fighter FEATS & WEAPONS Fighter Feats pg 36 Distract: The target gets a Will save at DC (10 + Fighter’s CHA bonus) to negate. Once passed the target cannot again be distracted by that Fighter. At DM’s option a scantily clad/nude female gains a Circumstance bonus of up to +4 on skill check and save DC against appropriate males when using Distract (thus justifying the picture below this Feat!) pg 38 Fearsome Display: This is a Standard action. The target receives a Will save to negate at DC 10 + Fighter’s Intimidate skill. pg 38 Improved Weapon Focus: Requires Weapon Specialisation in the chosen weapon. pg 39 Lightning Initiatitive: Requires DEX 13+, BAB 6+, REF save +6, Improved Init. Gives +2 to Initiative (net +6 with Improved Init). (This Feat was simply overpowered as +8 to Initiative at Ref save +6! +8 is more than twice as good as +4 IMO. +6 seems reasonable if the requirements are high.) pg 39 Off-Hand Weapon Expert: This Feat is disallowed. pg 39 Reckless Attack: The maximum bonus/penalty is +5/-5. pg 41 Two-Handed Power Strike: This Feat is disallowed. Tools of the Trade - Weapons Notes pgs 42-45: Iron-Breaker: Requires STR 13+. Pike: Using 20’ reach pike requires STR 13+. A 15’ reach pike requires STR 11+. Pilum: Attack to disable shield is a Ranged Touch attack, - 4 vs small shields. -8 vs bucklers. Siege Crossbow: This weapon reduces the target’s Armour/Shield or Natural Armour bonus by up to -10. It takes 1 minute to set up. Stats pg 46: Aclis: This is an Exotic weapon when thrown. Flamberge: Exotic Weapon. Flametongue: Exotic Weapon. Gladius: Treat as masterwork shortsword. Threat range is 19-20. Spider Throwing Knife: Critical damage multiplier when thrown is x3. In melee it is x2. Sword Gauntlet: Threat Range is 19-20. War-Rake: Critical damage multiplier is x2. Staff-Sling: Range increment is 80’. Fighting Styles For the Fighting Styles, I suggest requiring 2 skill points per level in the style, and drop the Wis requirement to Wisdom 10+ Feat level (15 for level 5). Feats: I've made lots of changes to these. I like some (armour specialisation), but I strongly recommend not allowing the feat that lets 2-handed weapon wielders do full x2 STR dmg bonus with every attack! [/QUOTE]
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