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The Quintessential Fighter - What do you all think?
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<blockquote data-quote="mmu1" data-source="post: 406372" data-attributes="member: 319"><p>I looked over the Quintessential Fighter back when it came out, and it put me off ever using Mongoose material in any game I run. Here's what I recall it being like:</p><p> </p><p>The prestige classes were generally badly balanced and some, like the "Legend", were completely absurd. Being a legendary fighter is a freakin' <em>class feature</em>? Someone's really missing the point of role-playing.</p><p></p><p>The feats and PrC abilities were often grossly overpowered (I remember cringing at the amount of times I've seen abilities that seemed to be just giving away extra attacks.)</p><p></p><p>The fighter styles were implemented horribly (the Wisdom requirement didn't make sense for most of them, and was very hard to make), but at the same time, provided someone could make the requirements, were hideously overpowered, reminding me very much of 2e "kits".</p><p></p><p>Finally, the rules were also full of errors and inaccuracies that made it clear that the authors were, in some cases, either still thinking in 2e terms, or simply not familiar with 3E conventions - this compunded all the other problems...</p><p></p><p>Some of this is, of course, my purely subjective opinion, but the book does, in objective terms, break enough 3E design guidelines that I really don't think it can be called a good supplement.</p></blockquote><p></p>
[QUOTE="mmu1, post: 406372, member: 319"] I looked over the Quintessential Fighter back when it came out, and it put me off ever using Mongoose material in any game I run. Here's what I recall it being like: The prestige classes were generally badly balanced and some, like the "Legend", were completely absurd. Being a legendary fighter is a freakin' [i]class feature[/i]? Someone's really missing the point of role-playing. The feats and PrC abilities were often grossly overpowered (I remember cringing at the amount of times I've seen abilities that seemed to be just giving away extra attacks.) The fighter styles were implemented horribly (the Wisdom requirement didn't make sense for most of them, and was very hard to make), but at the same time, provided someone could make the requirements, were hideously overpowered, reminding me very much of 2e "kits". Finally, the rules were also full of errors and inaccuracies that made it clear that the authors were, in some cases, either still thinking in 2e terms, or simply not familiar with 3E conventions - this compunded all the other problems... Some of this is, of course, my purely subjective opinion, but the book does, in objective terms, break enough 3E design guidelines that I really don't think it can be called a good supplement. [/QUOTE]
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