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*Pathfinder & Starfinder
The (quintessential) paladin prestige class
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<blockquote data-quote="Sonofapreacherman" data-source="post: 267918" data-attributes="member: 2315"><p>Work a 60 hour week and the whole message board landscape changes. Okay folks, I'm haven't neglected this thread... I've been catching up on sleep. Let's see if I can dispel some of these falsities with a single post.</p><p></p><p>-----</p><p></p><p>Al.</p><p></p><p>You continue to labor under the misconception that I have stated "high Intelligence equates to being inspirational". Drop this line of thinking like a brick. I have explained it numerous times now, but any comprehension of this issue repeatedly escapes you. For the last time...</p><p></p><p>High intelligence does not equate to being inspirational, but low intelligence contributes to losing respect.</p><p></p><p>Hopefully this subtle distinction has revealed itself to you now.</p><p></p><p>As for the pointing out the difference between paladins, hospitallers, and templars (et al) that work has already been done for me. Read their descriptive texts. If those texts do not justify their differences enough for you, then you condemn yourself to making power gaming generalizations based on abilities (without me having to type another word on the subject).</p><p></p><p>-----</p><p></p><p>To the general dispute about good attribute scores, a paladin only needs three of them.</p><p></p><p>Charisma most of all, for divine grace, laying on hands, smiting, and turning undead.</p><p></p><p>Strength, for combat.</p><p></p><p>Wisdom, for spells.</p><p></p><p>Simple.</p><p></p><p>A starting Intelligence of 12 with a level-dependant attribute increase is more than adequate for this prestige class. I've spelled the math out. I've done the work. Try as anybody might, you can't deny this. A score is 12 is only slightly above average.</p><p></p><p>Constitution is neither here nor there. Extra Hit Points are always useful, but this is a universal truth for any character. Yes, a paladin is front line fighter, and so must sponge up damage. Guess what... that's why they have a d10 for Hit Points, laying on hands, and healing spell access.</p><p></p><p>Dexterity is definitely not required for any character class that can wear heavy armor.</p><p></p><p>-----</p><p></p><p>Why have I created a prestige class (game mechanic solution) to fix a perceived role-playing problem? I already told you! Geeze, talk about the pot calling the kettle black. For a group of people who claim I am oblivious to your comments (blatantly untrue; thanks for noticing Jerrid Al-Kundo) you sure are blind to my comments. Allow me to repeat the rationale that appears on the top of this very page...</p><p></p><p></p><p>-----</p><p></p><p>Lastly and most importantly...</p><p></p><p>The Leadership feat is one of the most powerful in the game of Dungeons and Dragons, and no mistake.</p><p></p><p>No, you can't cleave through a row of neatly lined up enemies with it. No, you can't sacrifice combat effectiveness to maximize your damage with it. But wait...</p><p></p><p>...what you can do is call on hundreds of followers to rally around your banner and support your cause against evil. And let's not make light of that cohort either. Is it underhanded for a paladin to receive help from their cohort during a fight against evil? Underhanded? Hell no. It's openhandedly welcome! Evil is evil. Stamp it out with all your available might, and that most definitely includes your cohort.</p><p></p><p>Moreover, *any* help in the fight against evil is welcome. This is yet another quality that exemplifies paladins. It is the their ongoing quest to empower commoners in their own struggles against evil. Beyond that, it is also the paladin's heroic obligation to single out the leader of such evil and dispatch them personally (hence my liking of the "Single Out" idea Apsuman created, albeit renamed "Honorable Combat"). So yes, to answer that question, I do intend to include it in my next paladin revision.</p><p></p><p>Any more questions?</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Sonofapreacherman, post: 267918, member: 2315"] Work a 60 hour week and the whole message board landscape changes. Okay folks, I'm haven't neglected this thread... I've been catching up on sleep. Let's see if I can dispel some of these falsities with a single post. ----- Al. You continue to labor under the misconception that I have stated "high Intelligence equates to being inspirational". Drop this line of thinking like a brick. I have explained it numerous times now, but any comprehension of this issue repeatedly escapes you. For the last time... High intelligence does not equate to being inspirational, but low intelligence contributes to losing respect. Hopefully this subtle distinction has revealed itself to you now. As for the pointing out the difference between paladins, hospitallers, and templars (et al) that work has already been done for me. Read their descriptive texts. If those texts do not justify their differences enough for you, then you condemn yourself to making power gaming generalizations based on abilities (without me having to type another word on the subject). ----- To the general dispute about good attribute scores, a paladin only needs three of them. Charisma most of all, for divine grace, laying on hands, smiting, and turning undead. Strength, for combat. Wisdom, for spells. Simple. A starting Intelligence of 12 with a level-dependant attribute increase is more than adequate for this prestige class. I've spelled the math out. I've done the work. Try as anybody might, you can't deny this. A score is 12 is only slightly above average. Constitution is neither here nor there. Extra Hit Points are always useful, but this is a universal truth for any character. Yes, a paladin is front line fighter, and so must sponge up damage. Guess what... that's why they have a d10 for Hit Points, laying on hands, and healing spell access. Dexterity is definitely not required for any character class that can wear heavy armor. ----- Why have I created a prestige class (game mechanic solution) to fix a perceived role-playing problem? I already told you! Geeze, talk about the pot calling the kettle black. For a group of people who claim I am oblivious to your comments (blatantly untrue; thanks for noticing Jerrid Al-Kundo) you sure are blind to my comments. Allow me to repeat the rationale that appears on the top of this very page... ----- Lastly and most importantly... The Leadership feat is one of the most powerful in the game of Dungeons and Dragons, and no mistake. No, you can't cleave through a row of neatly lined up enemies with it. No, you can't sacrifice combat effectiveness to maximize your damage with it. But wait... ...what you can do is call on hundreds of followers to rally around your banner and support your cause against evil. And let's not make light of that cohort either. Is it underhanded for a paladin to receive help from their cohort during a fight against evil? Underhanded? Hell no. It's openhandedly welcome! Evil is evil. Stamp it out with all your available might, and that most definitely includes your cohort. Moreover, *any* help in the fight against evil is welcome. This is yet another quality that exemplifies paladins. It is the their ongoing quest to empower commoners in their own struggles against evil. Beyond that, it is also the paladin's heroic obligation to single out the leader of such evil and dispatch them personally (hence my liking of the "Single Out" idea Apsuman created, albeit renamed "Honorable Combat"). So yes, to answer that question, I do intend to include it in my next paladin revision. Any more questions? :D [/QUOTE]
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