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*Pathfinder & Starfinder
The (quintessential) paladin prestige class
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<blockquote data-quote="reapersaurus" data-source="post: 269232" data-attributes="member: 1194"><p>You made a BIG mistake by bringing up this example.</p><p>See, I'm the first person I know of in 3E to stat-out the example of a paladin that uses a spiked shield and Divine Might effectively.</p><p>I'm the author of the Shield Smackdown.</p><p></p><p>So for you to believe this paladin of yours is a capable combatant in comparison to other PC's that use this same exact tactic, I consider it my duty to inform you that you are <strong>woefully deluded.</strong></p><p></p><p>---- example below ----</p><p></p><p>First off, your assertion thatis proof how non-combat-minded you are.</p><p></p><p><strong>Divine Might takes a standard action to "turn on".</strong></p><p><strong>In addition, the round count starts the round you turn it on.</strong></p><p></p><p>So your paladin will only have the benefit of +3 damage to his attacks for two rounds, and he will have sacrificed an entire round's worth of actions to get it.</p><p></p><p>That's not effective combat math.</p><p></p><p>Further stuff:</p><p>Shouldn't your paladin only have 6 turn attempts per day?</p><p>And Weapon Specialization in shield would grant him +2 to EVERY attack, without sacrificing a round.</p><p>Divine Might has been discussed on this board in great detail, and it only becomes effective if you have a CHA of 18 or more (which, ironically, your PrC paladin's pre-reqs makes impossible to achieve with normal point-buy amounts).</p><p></p><p>So with your example as a direct comparison, here's MY idea of an effective soon-to-be-paladin:</p><p></p><p>28 point buy to match yours.</p><p>STR 14, DEX 8, CON 14 (he's a melee-combat guy, Hello!), INT 10 (NOT dumb!), WIS 12, CHA 16</p><p>Ranger1/Cleric1/Ftr4</p><p>Ranger for Ambidexterity, 2WF, and the ability to Track the evil when it slinks away.</p><p>Cleric for healing, combat-spells (Divine Favor, Magic Weapon, Bless, Obscuring Mist, Shield of Faith) and domains! (War domain if a shield-favoring diety, or Luck domain, or FR's Charm domain)</p><p>Fighter for feats.</p><p></p><p>Feats: (virtual feats)</p><p>(Ambi, 2WF, Track), Power Attack, (Weapon Focus: Spiked Shield), Weapon Spec: Spiked Shield, Improved Shield Bash, Divine Might, Shield Expert, Power Lunge if human, Divine Shield if diety has shield as favored weapon.</p><p></p><p>That's just at 6th level! It would get even more effective at the levels you had to go up to (9th?) to have your paladin's combat-strategy fully actualized.</p><p></p><p>Waiting till 9th to get a combat strategy going is silly.</p><p>You MUST have a combat-effective PC at an earlier level than that.</p><p>ANY ol' fighter would stomp your paladin without building up a sweat until your paladin begins getting his weakened abilities (around level 9).</p><p></p><p>BTW: your paladin couldn't take Ambidexterity and 2WF.</p><p>He doesn't have Dex of 15+ (gee, isn't the requirement of multiple-high-attributes in your PrC a bitch?) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Also: my paladin can plop his 2 attribute points into CHA, having a 18 CHA (before magic, of course) by level 8.</p><p></p><p>In conclusion:</p><p>sonofa: If you really need me to calculate out how much better a multi-classed PC is than your outrageous-prereq'd Paladin PrC, than you shouldn't be making rules up for 3E.</p></blockquote><p></p>
[QUOTE="reapersaurus, post: 269232, member: 1194"] You made a BIG mistake by bringing up this example. See, I'm the first person I know of in 3E to stat-out the example of a paladin that uses a spiked shield and Divine Might effectively. I'm the author of the Shield Smackdown. So for you to believe this paladin of yours is a capable combatant in comparison to other PC's that use this same exact tactic, I consider it my duty to inform you that you are [b]woefully deluded.[/b] ---- example below ---- First off, your assertion thatis proof how non-combat-minded you are. [b]Divine Might takes a standard action to "turn on". In addition, the round count starts the round you turn it on.[/b] So your paladin will only have the benefit of +3 damage to his attacks for two rounds, and he will have sacrificed an entire round's worth of actions to get it. That's not effective combat math. Further stuff: Shouldn't your paladin only have 6 turn attempts per day? And Weapon Specialization in shield would grant him +2 to EVERY attack, without sacrificing a round. Divine Might has been discussed on this board in great detail, and it only becomes effective if you have a CHA of 18 or more (which, ironically, your PrC paladin's pre-reqs makes impossible to achieve with normal point-buy amounts). So with your example as a direct comparison, here's MY idea of an effective soon-to-be-paladin: 28 point buy to match yours. STR 14, DEX 8, CON 14 (he's a melee-combat guy, Hello!), INT 10 (NOT dumb!), WIS 12, CHA 16 Ranger1/Cleric1/Ftr4 Ranger for Ambidexterity, 2WF, and the ability to Track the evil when it slinks away. Cleric for healing, combat-spells (Divine Favor, Magic Weapon, Bless, Obscuring Mist, Shield of Faith) and domains! (War domain if a shield-favoring diety, or Luck domain, or FR's Charm domain) Fighter for feats. Feats: (virtual feats) (Ambi, 2WF, Track), Power Attack, (Weapon Focus: Spiked Shield), Weapon Spec: Spiked Shield, Improved Shield Bash, Divine Might, Shield Expert, Power Lunge if human, Divine Shield if diety has shield as favored weapon. That's just at 6th level! It would get even more effective at the levels you had to go up to (9th?) to have your paladin's combat-strategy fully actualized. Waiting till 9th to get a combat strategy going is silly. You MUST have a combat-effective PC at an earlier level than that. ANY ol' fighter would stomp your paladin without building up a sweat until your paladin begins getting his weakened abilities (around level 9). BTW: your paladin couldn't take Ambidexterity and 2WF. He doesn't have Dex of 15+ (gee, isn't the requirement of multiple-high-attributes in your PrC a bitch?) ;) Also: my paladin can plop his 2 attribute points into CHA, having a 18 CHA (before magic, of course) by level 8. In conclusion: sonofa: If you really need me to calculate out how much better a multi-classed PC is than your outrageous-prereq'd Paladin PrC, than you shouldn't be making rules up for 3E. [/QUOTE]
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The (quintessential) paladin prestige class
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