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General Tabletop Discussion
*Pathfinder & Starfinder
The (quintessential) paladin prestige class
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<blockquote data-quote="Zarrock God of Evil" data-source="post: 269863" data-attributes="member: 2025"><p>I think your perception of what a paladin SHOULD be is much too narrow. Basically they're no more and no less than the righteous champions of law and good and to quote the PHB: "No one, no matter how diligent, can become a paladin through practice. The nature is either within one or not, and it is not possible to gain the paladin's nature by any act of will." I see no official support of the fact that paladins need to be natural leaders or have an above average intelligence. Sure - they inspire - but they inspire through their virtues. A paladin with a 10 Charisma would still be a good paladin - an inspiration to the good cause even though is personality and magnetism itself may not be particularly inspiring. I think one of the advantages of the new alignment system and the description of the paladin is that everything is not so set in stone - so dependent on the historical archetypes. To my mind there's plenty of different ways to portray a paladin-like character correctly. To give some food for thought, I've consulted the old Complete Paladin's Handbook.</p><p></p><p>The old Complete Paladin's Handbook set these as the core values of the paladin (and I expect the 3E version to be even more flexible with this):</p><p></p><p>Virtues:</p><p></p><p>Fealty</p><p></p><p>Courtesy</p><p></p><p>Honesty</p><p></p><p>Valor</p><p></p><p>Honor</p><p></p><p>and adds that the following could be considered paladin's virtues by some:</p><p></p><p>Humility</p><p></p><p>Generosity</p><p></p><p>Chastity</p><p></p><p>Celibacy</p><p></p><p>Industry</p></blockquote><p></p>
[QUOTE="Zarrock God of Evil, post: 269863, member: 2025"] I think your perception of what a paladin SHOULD be is much too narrow. Basically they're no more and no less than the righteous champions of law and good and to quote the PHB: "No one, no matter how diligent, can become a paladin through practice. The nature is either within one or not, and it is not possible to gain the paladin's nature by any act of will." I see no official support of the fact that paladins need to be natural leaders or have an above average intelligence. Sure - they inspire - but they inspire through their virtues. A paladin with a 10 Charisma would still be a good paladin - an inspiration to the good cause even though is personality and magnetism itself may not be particularly inspiring. I think one of the advantages of the new alignment system and the description of the paladin is that everything is not so set in stone - so dependent on the historical archetypes. To my mind there's plenty of different ways to portray a paladin-like character correctly. To give some food for thought, I've consulted the old Complete Paladin's Handbook. The old Complete Paladin's Handbook set these as the core values of the paladin (and I expect the 3E version to be even more flexible with this): Virtues: Fealty Courtesy Honesty Valor Honor and adds that the following could be considered paladin's virtues by some: Humility Generosity Chastity Celibacy Industry [/QUOTE]
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The (quintessential) paladin prestige class
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