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*Pathfinder & Starfinder
The (quintessential) paladin prestige class
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<blockquote data-quote="Lily Inverse" data-source="post: 270329" data-attributes="member: 4594"><p>You're really twisting my words around here. Azoun had an enormous amount of power, and responsibility, derived from his position. Moreover, if you READ the books you'd know that he didn't just sit on his throne and pass decrees, he was occasionally out in the kingdom doing good works by himself. He had a tough balancing act between the needs of his office, and his "job" as a Paladin. But your average Joe Paladin isn't Azoun.</p><p></p><p>And also note that I refer to Azoun in the past tense because he has passed on. He died fighting an enormous red dragon that threatened his country of Cormyr.</p><p></p><p></p><p>The Knights of Solamnia are an entirely different animal from the standard Paladin, as judged by the fact that they had their own class, and even a 2nd Edition version of Prestiege Classes. The class SoaPM has proposed here would work well for a Knight of the Sword or a Knight of the Rose, but it's hardly a generic Paladin class.</p><p></p><p></p><p>I'm pointing out that he is taking a powerful <strong>archtype</strong> and trying to narrow it to a very specific definition. If this had been a "Crusader" or a Solamnic Knight PrC, my opinions would be very different. At this point, I'm actually rather fine with the class itself. Mechanically it looks slightly weak, but I wouldn't have a problem with it, if used <em>instead of</em> a standard Paladin. But to replace them it's quite ill-suited, precisely because it limits several possible character-types from ever becoming Paladins </p><p></p><p>The limitations I propose apply to everybody in my current campaign. They ARE a playstyle limitation, but if a player proposed a good reason why he wanted to break that limitation I would probably allow it, and would work it into the campaign. So far nobody has expressed an interest in playing in wartime adventures, so I don't run them. SoaPM is instead trying to shoehorn players who want a Paladin into a very specific role, one they may not wish to take as a Paladin. Core classes are archtypes. If you want to make a PrC out of them, that's fine, but they should <strong>respect</strong> the original archtype.</p><p></p><p>Oh, and SoaPM, Leadership does not, in fact, allow you to raise armies "whenever you want." The rule on this is on Page 46. It takes 1d4 months to attract a new follower to replace one dismissed, and longer if he was killed in the line of duty. So your Paladin must either</p><p></p><p>A) Maintain a group of followers as a cohesive unit or </p><p>B) Force a four-month delay to build up his followers any time he needs them or</p><p>C) Waste part of the feat by not attracting followers.</p><p></p><p>If this is what you intended, fine, I'm done arguing this one. Not that I need to at this point, others seem to be doing just fine.</p></blockquote><p></p>
[QUOTE="Lily Inverse, post: 270329, member: 4594"] You're really twisting my words around here. Azoun had an enormous amount of power, and responsibility, derived from his position. Moreover, if you READ the books you'd know that he didn't just sit on his throne and pass decrees, he was occasionally out in the kingdom doing good works by himself. He had a tough balancing act between the needs of his office, and his "job" as a Paladin. But your average Joe Paladin isn't Azoun. And also note that I refer to Azoun in the past tense because he has passed on. He died fighting an enormous red dragon that threatened his country of Cormyr. The Knights of Solamnia are an entirely different animal from the standard Paladin, as judged by the fact that they had their own class, and even a 2nd Edition version of Prestiege Classes. The class SoaPM has proposed here would work well for a Knight of the Sword or a Knight of the Rose, but it's hardly a generic Paladin class. I'm pointing out that he is taking a powerful [b]archtype[/b] and trying to narrow it to a very specific definition. If this had been a "Crusader" or a Solamnic Knight PrC, my opinions would be very different. At this point, I'm actually rather fine with the class itself. Mechanically it looks slightly weak, but I wouldn't have a problem with it, if used [i]instead of[/i] a standard Paladin. But to replace them it's quite ill-suited, precisely because it limits several possible character-types from ever becoming Paladins The limitations I propose apply to everybody in my current campaign. They ARE a playstyle limitation, but if a player proposed a good reason why he wanted to break that limitation I would probably allow it, and would work it into the campaign. So far nobody has expressed an interest in playing in wartime adventures, so I don't run them. SoaPM is instead trying to shoehorn players who want a Paladin into a very specific role, one they may not wish to take as a Paladin. Core classes are archtypes. If you want to make a PrC out of them, that's fine, but they should [b]respect[/b] the original archtype. Oh, and SoaPM, Leadership does not, in fact, allow you to raise armies "whenever you want." The rule on this is on Page 46. It takes 1d4 months to attract a new follower to replace one dismissed, and longer if he was killed in the line of duty. So your Paladin must either A) Maintain a group of followers as a cohesive unit or B) Force a four-month delay to build up his followers any time he needs them or C) Waste part of the feat by not attracting followers. If this is what you intended, fine, I'm done arguing this one. Not that I need to at this point, others seem to be doing just fine. [/QUOTE]
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The (quintessential) paladin prestige class
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