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*Pathfinder & Starfinder
The (quintessential) paladin prestige class
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<blockquote data-quote="Shirt Guy John" data-source="post: 270769" data-attributes="member: 2356"><p>DAMN this is a long thread....</p><p>Now, that aside (I just read the whole thing), I think a lot of the aurguing on the last few pages of it has been concerned with very few topics, the most prominent of these being the Int requirement, and the Leadership requirement.</p><p></p><p>Personally, my idea of a Paladin works just fine with the current core class. Indeed, a Paladin is a crusader for his God. He lives for Good and Law, and seeks to stamp out evil wherever he finds it. </p><p></p><p>I do't see why a Paladin demands respect at all. Sure, he's gonna try to convert those who he feels are not "pure", but he doesn't HAVE to be good at it. The Paladin should be living only to uphold the ideals of his deity or order. I think the standard Paladin does this perfectly, and if specialization is needed, there are plenty of prestige classes. But I'm getting off topic. I don't see why a Paladin has to be smart or has to have followers. He BY NATURE accepts what he feels are the demands of his deity (he has no need to comprehend, just to carry out). He also does not need followers. I mean, sure a squire is nice, but will a Paladin really get that much use from the followers? I don't think that it would be in his nature to lead others to their deaths ('cause let's face it, level 1 warriors suck ass in a fight).</p><p></p><p>I always pictured a Paladin as a lone crusader, fighting a lonely battle against all that is evil. </p><p></p><p>And Paladins DO NOT have to be smart (yes, I'm repeating myself. I know, I know...). I had the honor of playing an unintelligent paladin for a short period of time, and I must say it was interesting. I was not designing plans or creating strategies, but I was charging into battle knowing that I was serving my deity's grand designs. Wisdom and Charisma served me better than Intelligence ever could (and some deities would rather have dumb, blindly-loyal crusaders anyhow. I know I would if I were a deity. 'Course, I'm not LG...)</p><p></p><p>And as you based this prestige class off of the blackguard, I wanna bring him up for a minute. The Black Guard prestige class is constructed as a way out for fallen paladins (other classes can take it, but it is heavily geared towards this intention). It allows class level conversion (something almost unheard of in D&D) and even bonus abilities for being an ex-paladin.</p><p></p><p>Personally, I would rather see a character fall from their high and mighty possition than see someone strive for it. For me and the people I play with, that would allow for some very interesting role-playing.</p><p></p><p>But, If I haven't said it before, all of this is based on my own personal beliefs about what a Paladin is supposed to be.</p><p></p><p>I just know I'm gonna regret posting on this thread....<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Shirt Guy John, post: 270769, member: 2356"] DAMN this is a long thread.... Now, that aside (I just read the whole thing), I think a lot of the aurguing on the last few pages of it has been concerned with very few topics, the most prominent of these being the Int requirement, and the Leadership requirement. Personally, my idea of a Paladin works just fine with the current core class. Indeed, a Paladin is a crusader for his God. He lives for Good and Law, and seeks to stamp out evil wherever he finds it. I do't see why a Paladin demands respect at all. Sure, he's gonna try to convert those who he feels are not "pure", but he doesn't HAVE to be good at it. The Paladin should be living only to uphold the ideals of his deity or order. I think the standard Paladin does this perfectly, and if specialization is needed, there are plenty of prestige classes. But I'm getting off topic. I don't see why a Paladin has to be smart or has to have followers. He BY NATURE accepts what he feels are the demands of his deity (he has no need to comprehend, just to carry out). He also does not need followers. I mean, sure a squire is nice, but will a Paladin really get that much use from the followers? I don't think that it would be in his nature to lead others to their deaths ('cause let's face it, level 1 warriors suck ass in a fight). I always pictured a Paladin as a lone crusader, fighting a lonely battle against all that is evil. And Paladins DO NOT have to be smart (yes, I'm repeating myself. I know, I know...). I had the honor of playing an unintelligent paladin for a short period of time, and I must say it was interesting. I was not designing plans or creating strategies, but I was charging into battle knowing that I was serving my deity's grand designs. Wisdom and Charisma served me better than Intelligence ever could (and some deities would rather have dumb, blindly-loyal crusaders anyhow. I know I would if I were a deity. 'Course, I'm not LG...) And as you based this prestige class off of the blackguard, I wanna bring him up for a minute. The Black Guard prestige class is constructed as a way out for fallen paladins (other classes can take it, but it is heavily geared towards this intention). It allows class level conversion (something almost unheard of in D&D) and even bonus abilities for being an ex-paladin. Personally, I would rather see a character fall from their high and mighty possition than see someone strive for it. For me and the people I play with, that would allow for some very interesting role-playing. But, If I haven't said it before, all of this is based on my own personal beliefs about what a Paladin is supposed to be. I just know I'm gonna regret posting on this thread....:D [/QUOTE]
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The (quintessential) paladin prestige class
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