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General Tabletop Discussion
*Pathfinder & Starfinder
The (quintessential) paladin prestige class
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<blockquote data-quote="Sonofapreacherman" data-source="post: 288751" data-attributes="member: 2315"><p>Spatzimaus.</p><p></p><p>My only lingering concern about your paladin solution is the accessibility factor. I'll explain.</p><p></p><p>Whether a player chooses to become a paladin (guardian), paladin (crusader), paladin (blackguard), or a paladin (shadowknight), you have essentially created a paladin to suit everybody. More than that, however, every one of these four paladins gains access to the most powerful features that come with this class, with the exception of divine health and <em>remove disease</em> (arguably the least powerful paladin abilities). That still leaves aura of courage/despair, detect evil/good, divine grace/dark blessing, lay on hands/poison use, smite evil/good, special mount/fiendish servant, and turn/command undead.</p><p></p><p>Well, that's where I take exception to your solution. I think that if a person wants access to all of those (admittedly powerful) abilities, then their individual playing style should conform to the paladin, not the other way around (the paladin conforming to individual playing styles). That way the act of becoming a paladin regains some its lost dignity and symbolizes, once again, the highest standards of righteous devotion. For it is that devotion (the process of meeting the paladin prestige class requirements) which helps players to realize that this path is not to be walked half-heartedly.</p><p></p><p>See what I mean? To solve your role-playing problem (of player's not really grasping what it means to be a paladin), rather than making it more difficult to become one, you have made it much, much easier. Effectively your solution, in my opinion, cheapens the dignity/power of this class by handing it out freely.</p><p></p><p>I honestly don't think that's what you intended Spatzimaus, but that is ultimately the final effect.</p></blockquote><p></p>
[QUOTE="Sonofapreacherman, post: 288751, member: 2315"] Spatzimaus. My only lingering concern about your paladin solution is the accessibility factor. I'll explain. Whether a player chooses to become a paladin (guardian), paladin (crusader), paladin (blackguard), or a paladin (shadowknight), you have essentially created a paladin to suit everybody. More than that, however, every one of these four paladins gains access to the most powerful features that come with this class, with the exception of divine health and [i]remove disease[/i] (arguably the least powerful paladin abilities). That still leaves aura of courage/despair, detect evil/good, divine grace/dark blessing, lay on hands/poison use, smite evil/good, special mount/fiendish servant, and turn/command undead. Well, that's where I take exception to your solution. I think that if a person wants access to all of those (admittedly powerful) abilities, then their individual playing style should conform to the paladin, not the other way around (the paladin conforming to individual playing styles). That way the act of becoming a paladin regains some its lost dignity and symbolizes, once again, the highest standards of righteous devotion. For it is that devotion (the process of meeting the paladin prestige class requirements) which helps players to realize that this path is not to be walked half-heartedly. See what I mean? To solve your role-playing problem (of player's not really grasping what it means to be a paladin), rather than making it more difficult to become one, you have made it much, much easier. Effectively your solution, in my opinion, cheapens the dignity/power of this class by handing it out freely. I honestly don't think that's what you intended Spatzimaus, but that is ultimately the final effect. [/QUOTE]
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The (quintessential) paladin prestige class
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