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The Quintessential (Something) II
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<blockquote data-quote="Psion" data-source="post: 1578049" data-attributes="member: 172"><p>Don't have any of the "II" books. The idea of Quint Elf II intrigues me, because I was left feeling a little unsatisfied with Quint Elf I.</p><p></p><p>Of the original Quints, my favorites are Wizard, Monk, and Sorcerer. Sorcerer gets the most use in my game, but I must admit that I only use selected things.</p><p></p><p>Quint Psion has some great ideas, but I think that some of the mechanics need some shoring up (doubly so since XPH is out now.)</p><p></p><p>Edit: The things I dug about each:</p><p></p><p>Wizard: <ul> <li data-xf-list-type="ul"><strong>Wizard Staves</strong> - These are neat. Makes the wizards staff into more of a personal tool that a bazooka. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></li> <li data-xf-list-type="ul"><strong>Bodyguards</strong></li> <li data-xf-list-type="ul"><strong>Alternate Spell storage ideas</strong></li> </ul><p></p><p>Monk <ul> <li data-xf-list-type="ul"><strong>Alternate styles</strong> - UA and 3.5 do something like this, but complete monk did it in a way that broadened the rather narrow monk.</li> </ul><p></p><p>Sorcerer <ul> <li data-xf-list-type="ul"><strong>True Name</strong></li> <li data-xf-list-type="ul"><strong>Blood qualities</strong> - Trade spell slots for minor qualities that make your character seem like a creature of magic.</li> </ul><p></p><p>Psion <ul> <li data-xf-list-type="ul"><strong>Echoes and Fragments</strong> - A neat concept, but probably more appropraite when psions were a bit more underpowered.</li> <li data-xf-list-type="ul"><strong>Psionic Accords</strong> - Really neat concept, nice basis for a group of psion villains. It allows a group of psions to make a group mind of living psionic energy, with certain benefits</li> </ul><p></p><p>I'm sure I'm missing some.</p></blockquote><p></p>
[QUOTE="Psion, post: 1578049, member: 172"] Don't have any of the "II" books. The idea of Quint Elf II intrigues me, because I was left feeling a little unsatisfied with Quint Elf I. Of the original Quints, my favorites are Wizard, Monk, and Sorcerer. Sorcerer gets the most use in my game, but I must admit that I only use selected things. Quint Psion has some great ideas, but I think that some of the mechanics need some shoring up (doubly so since XPH is out now.) Edit: The things I dug about each: Wizard:[list] [*][b]Wizard Staves[/b] - These are neat. Makes the wizards staff into more of a personal tool that a bazooka. ;) [*][b]Bodyguards[/b] [*][b]Alternate Spell storage ideas[/b] [/list] Monk[list] [*][b]Alternate styles[/b] - UA and 3.5 do something like this, but complete monk did it in a way that broadened the rather narrow monk. [/list] Sorcerer[list] [*][b]True Name[/b] [*][b]Blood qualities[/b] - Trade spell slots for minor qualities that make your character seem like a creature of magic. [/list] Psion[list] [*][b]Echoes and Fragments[/b] - A neat concept, but probably more appropraite when psions were a bit more underpowered. [*][b]Psionic Accords[/b] - Really neat concept, nice basis for a group of psion villains. It allows a group of psions to make a group mind of living psionic energy, with certain benefits[/list] I'm sure I'm missing some. [/QUOTE]
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