Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Quintessential Woodsman
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Olgar Shiverstone" data-source="post: 3142548" data-attributes="member: 5868"><p>No, it's not a new Mongoose release (that I'm aware of, anyway). Three questions:</p><p></p><p>1. What elements do you feel make the quintessential woodsman/hunter character?</p><p></p><p>2. What fantasy character(s) are an example of your ideal?</p><p></p><p>2. What classes or game mechanics would you use to build your woodsman/hunter -- assuming it can be done with existing game mechanics?</p><p></p><p>The definition of woodsman/hunter does not necessarily equate to ranger, or scout, or current class XXXX unless you choose to define it that way.</p><p></p><p>My personal answers:</p><p></p><p>As much as I love the ranger class -- probably my favorite of the current D&D classes -- it doesn't quite nail it for me. The Ranger as defender of civilization from evil things from the wild (archtypal Aragorn or Tolkien ranger, to me) I see as something separate from a "woodsman". The woodsman is not a scout, solely adept at hiding, or tracking and locating enemies. Instead, I'd define him as someone steeped in the lore of the wilds, adept at following trails, hunting, and understanding natural creatures. He has martial skills as a result of his hunting skills, but he isn't primarily a soldier. In the fantasy environment, his skills are mundane, built through learning and experience, rather than magical. Examples might be Davy Crockett, or Hawkeye from <em>Last of the Mohicans</em>, though both have a bit more martial bent than the concept I'm driving at.</p><p></p><p>Mechanically, the ranger is close, but should drop magical abilities, favored enemies, and the to-weapon fightign style (perhaps drop all fighting styles) in favor of more closely tied wildnerness skills. The scout is also close, but disable device as a class skill and the skirmish abilities don't seem quite right, either. The druid captures some of the natural feel, but is far too magical.</p><p></p><p>(I suppose the challenge of capturing this is why there have been so many alt.ranger classes over the years).</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 3142548, member: 5868"] No, it's not a new Mongoose release (that I'm aware of, anyway). Three questions: 1. What elements do you feel make the quintessential woodsman/hunter character? 2. What fantasy character(s) are an example of your ideal? 2. What classes or game mechanics would you use to build your woodsman/hunter -- assuming it can be done with existing game mechanics? The definition of woodsman/hunter does not necessarily equate to ranger, or scout, or current class XXXX unless you choose to define it that way. My personal answers: As much as I love the ranger class -- probably my favorite of the current D&D classes -- it doesn't quite nail it for me. The Ranger as defender of civilization from evil things from the wild (archtypal Aragorn or Tolkien ranger, to me) I see as something separate from a "woodsman". The woodsman is not a scout, solely adept at hiding, or tracking and locating enemies. Instead, I'd define him as someone steeped in the lore of the wilds, adept at following trails, hunting, and understanding natural creatures. He has martial skills as a result of his hunting skills, but he isn't primarily a soldier. In the fantasy environment, his skills are mundane, built through learning and experience, rather than magical. Examples might be Davy Crockett, or Hawkeye from [i]Last of the Mohicans[/i], though both have a bit more martial bent than the concept I'm driving at. Mechanically, the ranger is close, but should drop magical abilities, favored enemies, and the to-weapon fightign style (perhaps drop all fighting styles) in favor of more closely tied wildnerness skills. The scout is also close, but disable device as a class skill and the skirmish abilities don't seem quite right, either. The druid captures some of the natural feel, but is far too magical. (I suppose the challenge of capturing this is why there have been so many alt.ranger classes over the years). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Quintessential Woodsman
Top