Mithras
First Post
If the D&D universe of treasure hunts, tombs, castles, lost magics, curses, sorcerers and tons of disposable treasure actually existed in history. - which era comes the closest?
Been thinking about this, maybe introducing D&D to children under the guise of history. You obviously need a fairly free society that allows plenty of wandering about, spending money and such like. It also requires a healthy amount of lost tombs, dungeons and stuff - possibly from an older age.
Medieval England, and also Dynastic Egypt are right out - although they are the first two eras I thought of. Most of society seems to be enslaved in one way or the other.
My other thoughts were:
Roman Egypt - Rome had a fairly free economy and all those pharonic tombs and pyramids are ripe for the looting. A potential D&D setting there.
Anglo-Saxon England - Not a very free society, but PCs could all be nobility I suppose. Tombs are places of magic would be those Iron Age and Bronze Age round barrows (faerie mounds) as well as other places of Celtic myth.
Classical Greece - A free economy, lots of wandering mercenaries plus all that lost magic from the time of the myths. Sounds good (and I've already put in some D&D time on this here.
Norman England - Depsite what I said about Medieval England, I'm reading DARKWOOD at the moment, and I suppose PCs could be outlaws who travel up and down the land raiding tombs, fighting sorcerers and stuff - all in secret... but the real aim is to make all this dungeon-bashing quite open.
Can anyone think of an era that would seem to accomodate D&D's style well??
__________________
Paul Elliott
Against the Reich!
1935 - Hitler's goons are taking over the world with mad science, ancient magic and dirty tricks. Who the hell's gonna stop 'em? You are!!
-- My new game is a plug-in for the octaNe rules --
http://www.memento-mori.com/octane/kustom.html
Been thinking about this, maybe introducing D&D to children under the guise of history. You obviously need a fairly free society that allows plenty of wandering about, spending money and such like. It also requires a healthy amount of lost tombs, dungeons and stuff - possibly from an older age.
Medieval England, and also Dynastic Egypt are right out - although they are the first two eras I thought of. Most of society seems to be enslaved in one way or the other.
My other thoughts were:
Roman Egypt - Rome had a fairly free economy and all those pharonic tombs and pyramids are ripe for the looting. A potential D&D setting there.
Anglo-Saxon England - Not a very free society, but PCs could all be nobility I suppose. Tombs are places of magic would be those Iron Age and Bronze Age round barrows (faerie mounds) as well as other places of Celtic myth.
Classical Greece - A free economy, lots of wandering mercenaries plus all that lost magic from the time of the myths. Sounds good (and I've already put in some D&D time on this here.
Norman England - Depsite what I said about Medieval England, I'm reading DARKWOOD at the moment, and I suppose PCs could be outlaws who travel up and down the land raiding tombs, fighting sorcerers and stuff - all in secret... but the real aim is to make all this dungeon-bashing quite open.
Can anyone think of an era that would seem to accomodate D&D's style well??
__________________
Paul Elliott
Against the Reich!
1935 - Hitler's goons are taking over the world with mad science, ancient magic and dirty tricks. Who the hell's gonna stop 'em? You are!!
-- My new game is a plug-in for the octaNe rules --
http://www.memento-mori.com/octane/kustom.html
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