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<blockquote data-quote="Mithras" data-source="post: 453034" data-attributes="member: 2453"><p>If the D&D universe of treasure hunts, tombs, castles, lost magics, curses, sorcerers and tons of disposable treasure actually existed in history. - which era comes the closest? </p><p></p><p>Been thinking about this, maybe introducing D&D to children under the guise of history. You obviously need a fairly free society that allows plenty of wandering about, spending money and such like. It also requires a healthy amount of lost tombs, dungeons and stuff - possibly from an older age. </p><p></p><p>Medieval England, and also Dynastic Egypt are right out - although they are the first two eras I thought of. Most of society seems to be enslaved in one way or the other. </p><p></p><p>My other thoughts were: </p><p></p><p>Roman Egypt - Rome had a fairly free economy and all those pharonic tombs and pyramids are ripe for the looting. A potential D&D setting there. </p><p></p><p>Anglo-Saxon England - Not a very free society, but PCs could all be nobility I suppose. Tombs are places of magic would be those Iron Age and Bronze Age round barrows (faerie mounds) as well as other places of Celtic myth. </p><p></p><p>Classical Greece - A free economy, lots of wandering mercenaries plus all that lost magic from the time of the myths. Sounds good (and I've already put in some D&D time on this here. </p><p></p><p>Norman England - Depsite what I said about Medieval England, I'm reading DARKWOOD at the moment, and I suppose PCs could be outlaws who travel up and down the land raiding tombs, fighting sorcerers and stuff - all in secret... but the real aim is to make all this dungeon-bashing quite open. </p><p></p><p>Can anyone think of an era that would seem to accomodate D&D's style well??</p><p></p><p></p><p>__________________</p><p>Paul Elliott </p><p></p><p><span style="font-size: 15px"><strong>Against the Reich!</strong></span></p><p></p><p>1935 - Hitler's goons are taking over the world with mad science, ancient magic and dirty tricks. Who the hell's gonna stop 'em? You are!! </p><p></p><p>-- My new game is a plug-in for the octaNe rules -- </p><p></p><p><a href="http://www.memento-mori.com/octane/kustom.html" target="_blank">http://www.memento-mori.com/octane/kustom.html</a></p></blockquote><p></p>
[QUOTE="Mithras, post: 453034, member: 2453"] If the D&D universe of treasure hunts, tombs, castles, lost magics, curses, sorcerers and tons of disposable treasure actually existed in history. - which era comes the closest? Been thinking about this, maybe introducing D&D to children under the guise of history. You obviously need a fairly free society that allows plenty of wandering about, spending money and such like. It also requires a healthy amount of lost tombs, dungeons and stuff - possibly from an older age. Medieval England, and also Dynastic Egypt are right out - although they are the first two eras I thought of. Most of society seems to be enslaved in one way or the other. My other thoughts were: Roman Egypt - Rome had a fairly free economy and all those pharonic tombs and pyramids are ripe for the looting. A potential D&D setting there. Anglo-Saxon England - Not a very free society, but PCs could all be nobility I suppose. Tombs are places of magic would be those Iron Age and Bronze Age round barrows (faerie mounds) as well as other places of Celtic myth. Classical Greece - A free economy, lots of wandering mercenaries plus all that lost magic from the time of the myths. Sounds good (and I've already put in some D&D time on this here. Norman England - Depsite what I said about Medieval England, I'm reading DARKWOOD at the moment, and I suppose PCs could be outlaws who travel up and down the land raiding tombs, fighting sorcerers and stuff - all in secret... but the real aim is to make all this dungeon-bashing quite open. Can anyone think of an era that would seem to accomodate D&D's style well?? __________________ Paul Elliott [SIZE=4][B]Against the Reich![/B][/SIZE] 1935 - Hitler's goons are taking over the world with mad science, ancient magic and dirty tricks. Who the hell's gonna stop 'em? You are!! -- My new game is a plug-in for the octaNe rules -- [URL]http://www.memento-mori.com/octane/kustom.html[/URL] [/QUOTE]
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