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The quoting of RAW as a trend
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<blockquote data-quote="pneumatik" data-source="post: 4377926" data-attributes="member: 21087"><p>I think at least part of the reason WotC is so concerned with writing rules that are tight enough to people to have RAW arguments at all is because they're paying more attention to RPGA games. As someone who played a lot of Living Greyhawk, I couldn't stand having a DM's personal rules change come up in the middle of an adventure. I have an expectation when I sit down at a table to play DnD with people I don't know very well that they'll follow the rules as they're written in the books.</p><p></p><p>I don't care if you think a particular rule makes wizards too powerful, or doesn't feel realistic to you. I built my character assuming I'd be playing by RAW, and my actions during combat were also assuming we'd be following RAW. I know several other people with the same attitude. So if people will be playing this way, the rules need to be clear enough for there to be a clear interpretation. WotC may not have been 100% successful at that, but I think that's part of why they're trying.</p><p></p><p>As a note, neither I nor the other people I know who feel the same of me ever tried to build characters that exploited poorly-written rules. In fact, it's because we didn't try to build broken characters that we cared about following the rules. We needed the rules to work the way they were written to keep our PCs from dying.</p></blockquote><p></p>
[QUOTE="pneumatik, post: 4377926, member: 21087"] I think at least part of the reason WotC is so concerned with writing rules that are tight enough to people to have RAW arguments at all is because they're paying more attention to RPGA games. As someone who played a lot of Living Greyhawk, I couldn't stand having a DM's personal rules change come up in the middle of an adventure. I have an expectation when I sit down at a table to play DnD with people I don't know very well that they'll follow the rules as they're written in the books. I don't care if you think a particular rule makes wizards too powerful, or doesn't feel realistic to you. I built my character assuming I'd be playing by RAW, and my actions during combat were also assuming we'd be following RAW. I know several other people with the same attitude. So if people will be playing this way, the rules need to be clear enough for there to be a clear interpretation. WotC may not have been 100% successful at that, but I think that's part of why they're trying. As a note, neither I nor the other people I know who feel the same of me ever tried to build characters that exploited poorly-written rules. In fact, it's because we didn't try to build broken characters that we cared about following the rules. We needed the rules to work the way they were written to keep our PCs from dying. [/QUOTE]
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