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*Pathfinder & Starfinder
The Radiant Avenger: A Striker Paladin
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<blockquote data-quote="FireLance" data-source="post: 5630949" data-attributes="member: 3424"><p>This is another power that enables the radiant avenger to fulfill his secondary defender role. Radiant avengers adventuring solo would thus find it less useful than those who belong to a party of PCs.</p><p></p><p>The most controversial aspect (IMO) about this power is that it enables the radiant avenger to function as a ranged defender, marking the enemy from a distance, making it difficult for a mostly-melee enemy to attack him, and thus forcing it to either trigger the mark punishment or attack nothing. </p><p></p><p>On the whole, I think the lower damage for the ranged mark helps to balance the power because:</p><p></p><p>(a) Many monsters have either a ranged attack or enough mobility that they would still be able to attack the radiant avenger, even at range.</p><p></p><p>(b) If the radiant avenger does not take damage from his target, the hit plus the effects of ignoring the mark effectively work out to the radiant avenger's baseline damage plus a -2 penalty to attack rolls for the enemy. </p><p></p><p>I think the main discomfort may be psychological. DMs who are used to not triggering mark powers may feel that the radiant avenger is "getting away" with something when the monsters keep getting "forced" to be affected by it. Such DMs may wish to adjust the power so that the enemy is only marked if the radiant avenger hits it with a melee basic attack.</p><p style="margin-left: 20px"><strong>Blessing of Challenge</strong></p> <p style="margin-left: 20px">Paladin Utility</p> <p style="margin-left: 20px">At-Will * Divine, Stance</p> <p style="margin-left: 20px">Minor Action</p> <p style="margin-left: 20px">Personal </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Effect: You invoke the blessing of challenge. Until it ends, when you hit an enemy with a weapon basic attack, you mark the enemy until the end of your next turn. </p> <p style="margin-left: 20px">If that enemy makes an attack that does not include you as a target while it is marked by this power, as an opportunity action, you may deal radiant damage equal to your Charisma modifier to it if you hit it with a ranged basic attack, or radiant damage equal to 3 + your Charisma modifier if you hit it with a melee basic attack.</p> <p style="margin-left: 20px"><em>Level 11:</em> If the enemy makes an attack that does not include you as a target after you hit it with a melee basic attack, you deal radiant damage equal to 6 + your Charisma modifier.</p> <p style="margin-left: 20px"><em>Level 21:</em> If the enemy makes an attack that does not include you as a target after you hit it with a melee basic attack, you deal radiant damage equal to 9 + your Charisma modifier.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5630949, member: 3424"] This is another power that enables the radiant avenger to fulfill his secondary defender role. Radiant avengers adventuring solo would thus find it less useful than those who belong to a party of PCs. The most controversial aspect (IMO) about this power is that it enables the radiant avenger to function as a ranged defender, marking the enemy from a distance, making it difficult for a mostly-melee enemy to attack him, and thus forcing it to either trigger the mark punishment or attack nothing. On the whole, I think the lower damage for the ranged mark helps to balance the power because: (a) Many monsters have either a ranged attack or enough mobility that they would still be able to attack the radiant avenger, even at range. (b) If the radiant avenger does not take damage from his target, the hit plus the effects of ignoring the mark effectively work out to the radiant avenger's baseline damage plus a -2 penalty to attack rolls for the enemy. I think the main discomfort may be psychological. DMs who are used to not triggering mark powers may feel that the radiant avenger is "getting away" with something when the monsters keep getting "forced" to be affected by it. Such DMs may wish to adjust the power so that the enemy is only marked if the radiant avenger hits it with a melee basic attack. [INDENT][B]Blessing of Challenge[/B] Paladin Utility At-Will * Divine, Stance Minor Action Personal Effect: You invoke the blessing of challenge. Until it ends, when you hit an enemy with a weapon basic attack, you mark the enemy until the end of your next turn. If that enemy makes an attack that does not include you as a target while it is marked by this power, as an opportunity action, you may deal radiant damage equal to your Charisma modifier to it if you hit it with a ranged basic attack, or radiant damage equal to 3 + your Charisma modifier if you hit it with a melee basic attack. [I]Level 11:[/I] If the enemy makes an attack that does not include you as a target after you hit it with a melee basic attack, you deal radiant damage equal to 6 + your Charisma modifier. [I]Level 21:[/I] If the enemy makes an attack that does not include you as a target after you hit it with a melee basic attack, you deal radiant damage equal to 9 + your Charisma modifier.[/INDENT] [/QUOTE]
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The Radiant Avenger: A Striker Paladin
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