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<blockquote data-quote="CleverNickName" data-source="post: 5402486" data-attributes="member: 50987"><p>Ease up, fellas. We're all friends here. And geeks. <img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p><p></p><p>The dragon isn't important...it's just three different instances in which the DM would tell the player "no," but for different (and increasingly railroady) reasons.</p><p></p><p>You are right, of course. But I ordered them this way because a lot of my favorite modules come with pre-generated characters. There's nothing inherently railroady about using a pregen...but there <em>can</em> be, so it's a "maybe." The third option implies that the DM didn't even bother replacing the placeholder tags in his pre-written narration with your actual character name.</p><p></p><p>Again, you are right. But the assessment assumes that no other information is given. Merely waking up in a random town isn't enough to claim a railroad. (That said, I know some players who would scream "OMG RAILROAD!!" at far less provocation...)</p><p></p><p> I was just gunning for an Elminster joke, that's all. Because nobody should ever pass up an opportunity to make fun of Elminster.</p><p></p><p>I wrote this list in like, five minutes. All of my justifications, if any, are going to be pretty weak. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I was just trying to think of an instance where a DM would obviously dictate the game mechanics for no good reason.</p><p></p><p>Wow, you put a lot of thought into this analysis. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I was envisioning a DM sitting at a table, reading the novel (s)he wrote to the very bored players-turned-audience. </p><p></p><p>Same for my jokes...sometimes they are good ideas that have been poorly executed. <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /> I was just gunning for a 4E joke, that's all.</p><p></p><p>Hm, I thought this one was pretty obvious. My bad. See, in my opinion there are only two reasons why a DM would tell you not to bother with mapping a dungeon. One, the dungeon is only one or two rooms in size. Or two, (s)he has already decided how the whole crawl is going to unfold.</p><p></p><p>A and B are just there to set up C. My comic timing must still be on Daylight Savings...</p><p></p><p>Yep. The whole point of the thread. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CleverNickName, post: 5402486, member: 50987"] Ease up, fellas. We're all friends here. And geeks. B-) The dragon isn't important...it's just three different instances in which the DM would tell the player "no," but for different (and increasingly railroady) reasons. You are right, of course. But I ordered them this way because a lot of my favorite modules come with pre-generated characters. There's nothing inherently railroady about using a pregen...but there [I]can[/I] be, so it's a "maybe." The third option implies that the DM didn't even bother replacing the placeholder tags in his pre-written narration with your actual character name. Again, you are right. But the assessment assumes that no other information is given. Merely waking up in a random town isn't enough to claim a railroad. (That said, I know some players who would scream "OMG RAILROAD!!" at far less provocation...) I was just gunning for an Elminster joke, that's all. Because nobody should ever pass up an opportunity to make fun of Elminster. I wrote this list in like, five minutes. All of my justifications, if any, are going to be pretty weak. :) I was just trying to think of an instance where a DM would obviously dictate the game mechanics for no good reason. Wow, you put a lot of thought into this analysis. :) I was envisioning a DM sitting at a table, reading the novel (s)he wrote to the very bored players-turned-audience. Same for my jokes...sometimes they are good ideas that have been poorly executed. :blush: I was just gunning for a 4E joke, that's all. Hm, I thought this one was pretty obvious. My bad. See, in my opinion there are only two reasons why a DM would tell you not to bother with mapping a dungeon. One, the dungeon is only one or two rooms in size. Or two, (s)he has already decided how the whole crawl is going to unfold. A and B are just there to set up C. My comic timing must still be on Daylight Savings... Yep. The whole point of the thread. :) [/QUOTE]
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