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The Rakshasa and Genie Problem
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<blockquote data-quote="Lanefan" data-source="post: 8506402" data-attributes="member: 29398"><p>Two creatures, two responses:</p><p></p><p><strong>Rakshasa:</strong> I've never really used these as a DM and I think have only once ever met one as a player. All I know about them is they're a) bloody powerful and b) generally not very nice, meaning an entire culture or nation of them (as per the OP) would probably both want to and be able to take over the world in short order. Me, I'd make them very rare and use them as occasional major opponents or interludes (much the same as I do with Sphinxes), and if your setting doesn't have the matching culture you could always change their appearance a bit - and maybe the name - so as not to tie them to any specific culture.</p><p></p><p><strong>Genie:</strong> these I've used quite a bit as DM over the years. The way I handle them, they - and Djinn, Marids, Dao, and various other such creatures - aren't in fact native to the Prime Material: their home plane is that on which stands the City of Brass. Quite a few such creatures do quasi-permanently live on the PM, though, some by choice and some because they have no choice, and they can be encountered pretty much anywhere. Given that Genies are (in my game anyway) wish-granting creatures it should go without saying that one appearing is a quite uncommon event - usually. </p><p></p><p>That said, one Genie has become a constant presence in my campaign: a PC drawing from a modified Deck of Many Things (based on the 3e Harrow Deck) pulled a card that summoned a Genie to propose marriage to her; she accepted. The next card she pulled gave her a castle, where they still live (he keeps trying to talk her into moving to the City of Brass but it's a bit too hot for her to survive there, so he grudgingly stays on the PM). As their castle is near a major city that has become a quasi-home base for many adventurers, other PCs visit them fairly regularly - but he's a bit prickly; most of the time he lets his wife do the socializing, and you have to do him a truly mighty favour (such as saving the life of another Genie, it's happened) before he'll even think about granting you a wish. He's happy, though, to talk all day about the City of Brass to anyone who's interested, though few ever are.</p><p></p><p>Fantasy cultures that suit both Genies and Rakshasa exist in my setting but the creatures would exist even if the cultures did not.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8506402, member: 29398"] Two creatures, two responses: [B]Rakshasa:[/B] I've never really used these as a DM and I think have only once ever met one as a player. All I know about them is they're a) bloody powerful and b) generally not very nice, meaning an entire culture or nation of them (as per the OP) would probably both want to and be able to take over the world in short order. Me, I'd make them very rare and use them as occasional major opponents or interludes (much the same as I do with Sphinxes), and if your setting doesn't have the matching culture you could always change their appearance a bit - and maybe the name - so as not to tie them to any specific culture. [B]Genie:[/B] these I've used quite a bit as DM over the years. The way I handle them, they - and Djinn, Marids, Dao, and various other such creatures - aren't in fact native to the Prime Material: their home plane is that on which stands the City of Brass. Quite a few such creatures do quasi-permanently live on the PM, though, some by choice and some because they have no choice, and they can be encountered pretty much anywhere. Given that Genies are (in my game anyway) wish-granting creatures it should go without saying that one appearing is a quite uncommon event - usually. That said, one Genie has become a constant presence in my campaign: a PC drawing from a modified Deck of Many Things (based on the 3e Harrow Deck) pulled a card that summoned a Genie to propose marriage to her; she accepted. The next card she pulled gave her a castle, where they still live (he keeps trying to talk her into moving to the City of Brass but it's a bit too hot for her to survive there, so he grudgingly stays on the PM). As their castle is near a major city that has become a quasi-home base for many adventurers, other PCs visit them fairly regularly - but he's a bit prickly; most of the time he lets his wife do the socializing, and you have to do him a truly mighty favour (such as saving the life of another Genie, it's happened) before he'll even think about granting you a wish. He's happy, though, to talk all day about the City of Brass to anyone who's interested, though few ever are. Fantasy cultures that suit both Genies and Rakshasa exist in my setting but the creatures would exist even if the cultures did not. [/QUOTE]
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