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The Rakshasa and Genie Problem
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<blockquote data-quote="Bedrockgames" data-source="post: 8507194" data-attributes="member: 85555"><p>But it does seem like the slope is getting kind of slippery here. I mean it isn't a big leap from genies and rakshasa being an issue for this reason, for monsters with any connection to an existing culture (and most D&D monsters come from some kind of folklore). These conversations started with things like orcs. It seems we are getting into a lot of other areas of the game people now want to change. Personally I think if a person making a game wants to take the approach the OP is talking about, more power to them. Where I have an issue with this stuff is it is becoming very proscriptive (i.e. it is one thing to encourage the kind of design one wants to see, but another to take elements of design you don't want to see off the table for others or to say things need to be a particular way to be okay).</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8507194, member: 85555"] But it does seem like the slope is getting kind of slippery here. I mean it isn't a big leap from genies and rakshasa being an issue for this reason, for monsters with any connection to an existing culture (and most D&D monsters come from some kind of folklore). These conversations started with things like orcs. It seems we are getting into a lot of other areas of the game people now want to change. Personally I think if a person making a game wants to take the approach the OP is talking about, more power to them. Where I have an issue with this stuff is it is becoming very proscriptive (i.e. it is one thing to encourage the kind of design one wants to see, but another to take elements of design you don't want to see off the table for others or to say things need to be a particular way to be okay). [/QUOTE]
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