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General Tabletop Discussion
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The Rakshasa and Genie Problem
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<blockquote data-quote="Remathilis" data-source="post: 8507560" data-attributes="member: 7635"><p>So two problems. </p><p></p><p>The Dhakanni Empire are goblinoids. All of them. What you're doing is giving goblins an Indian culture is a big no no. Humans wouldn't make it to Khovaire until after Dhakanni's fall fighting the Daelkyr. </p><p></p><p>Raksashas ruled Khorvaire earlier than that, during the Age of Fiends until they were banished by the Coutals and bound by the Silver Flame. Goblins were still beating each other over the head with sticks culturally when this happened, and it's only the fall of the Raksasha that allows the Dhakanni to rise.</p><p></p><p>So your suggestion works if we're willing to completely rewrite Eberron's history. Which going by WotC's stance on cannon is potentially a valid option. But at that point you might as well add a new continent for as much disturbance as it's going to cause.</p><p></p><p>[QUOTE="EzekielRaiden, post: 8507540, member: 6790260] It just seems both reductive and counter-productive to take "this is kinda iffy, lifting aesthetics and behaviors from real or historical cultures without any real basis or merit in it" and thus conclude "<em>burn it all down</em>, slice everything up into its own neat little totally separated non-interacting boxes."</p></blockquote><p></p><p>The crux if the issue is raksasha are Indian and thus tied to that culture. If that bothers you, you either remove raksashas from non-Indian settings or add India to the settings that have raksashas. I fail to see why this is controversial after all the criticism about appropriating things like samurai or phylacteries into the game.</p><p>[/QUOTE]</p>
[QUOTE="Remathilis, post: 8507560, member: 7635"] So two problems. The Dhakanni Empire are goblinoids. All of them. What you're doing is giving goblins an Indian culture is a big no no. Humans wouldn't make it to Khovaire until after Dhakanni's fall fighting the Daelkyr. Raksashas ruled Khorvaire earlier than that, during the Age of Fiends until they were banished by the Coutals and bound by the Silver Flame. Goblins were still beating each other over the head with sticks culturally when this happened, and it's only the fall of the Raksasha that allows the Dhakanni to rise. So your suggestion works if we're willing to completely rewrite Eberron's history. Which going by WotC's stance on cannon is potentially a valid option. But at that point you might as well add a new continent for as much disturbance as it's going to cause. [QUOTE="EzekielRaiden, post: 8507540, member: 6790260] It just seems both reductive and counter-productive to take "this is kinda iffy, lifting aesthetics and behaviors from real or historical cultures without any real basis or merit in it" and thus conclude "[I]burn it all down[/I], slice everything up into its own neat little totally separated non-interacting boxes."[/QUOTE] The crux if the issue is raksasha are Indian and thus tied to that culture. If that bothers you, you either remove raksashas from non-Indian settings or add India to the settings that have raksashas. I fail to see why this is controversial after all the criticism about appropriating things like samurai or phylacteries into the game. [/QUOTE]
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