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The Rakshasa and Genie Problem
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<blockquote data-quote="Bedrockgames" data-source="post: 8507688" data-attributes="member: 85555"><p>I think this is the part I don't quite agree with. When I think this through with European or Christian culture for example, it doesn't quite pan out. For instance suppose you have a setting that is all China or all Aztec, and for whatever reason, decide to include biblical demons in your campaign. There are no Europeans or Middle Easterners in the game, but if the demons appeared vaguely European or Middle Eastern culturally, I would just see that as remnants of the tropes origin, not commentary on Christians, middle eastern people or Europeans. Or take a werewolf. Suppose you had a campaign world that was just Asian. And granted those would have shapeshifting humanoids like werewolves themselves, but say you decided to use a European style werewolf. And the werewolf was vaguely Euoprean in look and culture. That would be a little odd (since Europeans don't exist in the setting). But I would understand the reason the GM or the game did that, was not because it was a commentary on Europeans but because it just grabbed the trope with its familiar trappings and used it. And probably there is at least a way to do that and not make it incongruous (such as have werewolves have their own culture within the setting and it just happens to resemble medieval Europe---again I wouldn't see that as commentary on Europeans, just a product of the monster having a source in real world folklore, and the GM trying to make them recognizable)</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8507688, member: 85555"] I think this is the part I don't quite agree with. When I think this through with European or Christian culture for example, it doesn't quite pan out. For instance suppose you have a setting that is all China or all Aztec, and for whatever reason, decide to include biblical demons in your campaign. There are no Europeans or Middle Easterners in the game, but if the demons appeared vaguely European or Middle Eastern culturally, I would just see that as remnants of the tropes origin, not commentary on Christians, middle eastern people or Europeans. Or take a werewolf. Suppose you had a campaign world that was just Asian. And granted those would have shapeshifting humanoids like werewolves themselves, but say you decided to use a European style werewolf. And the werewolf was vaguely Euoprean in look and culture. That would be a little odd (since Europeans don't exist in the setting). But I would understand the reason the GM or the game did that, was not because it was a commentary on Europeans but because it just grabbed the trope with its familiar trappings and used it. And probably there is at least a way to do that and not make it incongruous (such as have werewolves have their own culture within the setting and it just happens to resemble medieval Europe---again I wouldn't see that as commentary on Europeans, just a product of the monster having a source in real world folklore, and the GM trying to make them recognizable) [/QUOTE]
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