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General Tabletop Discussion
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The Rakshasa and Genie Problem
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<blockquote data-quote="Voadam" data-source="post: 8508316" data-attributes="member: 2209"><p>So a couple ways I see to view this.</p><p></p><p>A) An Arabic folklore evil spirit in D&D, cool.</p><p></p><p>B) The most prominent Arabic thing in D&D is structurally a supernaturally evil villain. Because of the Arabic good and bad genies as monsters pool the villain one is naturally most prominent because of their monster role.</p><p></p><p>C) The most prominent Arabic thing in D&D is structurally a supernaturally evil villain. This structurally connects up to a problematic trope of Arabs as villains. </p><p></p><p>Mostly I am A, but I also see B and C and would want to be conscious of the issues involved in C in how I use Efreeti in my own games. I've used D&D's normal Arabic themed evil efreeti and gone with Arabic themed City of Brass and Arabic Djinnis. I use a mostly mashup homebrew world which has fantasy Arab areas in it that are decently big deals in world politics and history but usually at least a bit over the border of where I set the action and I have kept a bunch of options open on a lot of specifics. For instance I am going back and forth on adopting in Midgard's Mahorti Dragon empire as part of the Arab areas with no need to make decisions soon as my current campaign is in a distinctly different part of the world.</p><p></p><p>My biggest personal issue with genies is the wish aspects and how they actually work in a D&D ecology/cosmology power hierarchy narrative type of sense. Most of D&D does a fairly poor job of narratively integrating genies and wish power into the normal D&D power hierarchies.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8508316, member: 2209"] So a couple ways I see to view this. A) An Arabic folklore evil spirit in D&D, cool. B) The most prominent Arabic thing in D&D is structurally a supernaturally evil villain. Because of the Arabic good and bad genies as monsters pool the villain one is naturally most prominent because of their monster role. C) The most prominent Arabic thing in D&D is structurally a supernaturally evil villain. This structurally connects up to a problematic trope of Arabs as villains. Mostly I am A, but I also see B and C and would want to be conscious of the issues involved in C in how I use Efreeti in my own games. I've used D&D's normal Arabic themed evil efreeti and gone with Arabic themed City of Brass and Arabic Djinnis. I use a mostly mashup homebrew world which has fantasy Arab areas in it that are decently big deals in world politics and history but usually at least a bit over the border of where I set the action and I have kept a bunch of options open on a lot of specifics. For instance I am going back and forth on adopting in Midgard's Mahorti Dragon empire as part of the Arab areas with no need to make decisions soon as my current campaign is in a distinctly different part of the world. My biggest personal issue with genies is the wish aspects and how they actually work in a D&D ecology/cosmology power hierarchy narrative type of sense. Most of D&D does a fairly poor job of narratively integrating genies and wish power into the normal D&D power hierarchies. [/QUOTE]
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