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General Tabletop Discussion
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The Rakshasa and Genie Problem
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<blockquote data-quote="Remathilis" data-source="post: 8508715" data-attributes="member: 7635"><p>If it's that pervasive, then you really have no choice but to tear it all down and start over. You can't fix a system so tainted with bandaids. You have to start back at step one and design a system that fixes the original sins and tries to mitigate ongoing or potential future damage. </p><p></p><p>For D&D, this would be a radical cultural shift. Chuck all the old settings into the dust bin. Redesign every monster from the ground up with new lore. Remove the appropriated elements held onto by legacy. You might even need to look at the core gameplay loop of killing things and taking thier stuff. </p><p></p><p>It would be a hit in the short run, but if we're serious about fixing this, don't stop at half measures. </p><p></p><p>(The opening paragraph can be taken about a lot of things, even society itself. Since this is a gaming forum, I'm limiting the discussion to that.)</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8508715, member: 7635"] If it's that pervasive, then you really have no choice but to tear it all down and start over. You can't fix a system so tainted with bandaids. You have to start back at step one and design a system that fixes the original sins and tries to mitigate ongoing or potential future damage. For D&D, this would be a radical cultural shift. Chuck all the old settings into the dust bin. Redesign every monster from the ground up with new lore. Remove the appropriated elements held onto by legacy. You might even need to look at the core gameplay loop of killing things and taking thier stuff. It would be a hit in the short run, but if we're serious about fixing this, don't stop at half measures. (The opening paragraph can be taken about a lot of things, even society itself. Since this is a gaming forum, I'm limiting the discussion to that.) [/QUOTE]
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The Rakshasa and Genie Problem
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