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<blockquote data-quote="SHARK" data-source="post: 3693423" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>Well, I have one group of friends that are pretty combat-focused, booty-hungry players.</p><p></p><p>On occasion, I have designed a huge series of dungeons--caverns, hallways, rooms, floorplans, and so on.</p><p></p><p>Along with these interchangeable dungeons, I have designed and statted up a whole roster of encounters, including treasure, tactics, spells, and so on.</p><p></p><p>Then, roll the dice, and let the fun begin!!!</p><p></p><p>It's always an interesting and fun time. As the DM, *I* don't even know what is in the next room, or what the next room even is. It's interesting to see the different strategies used, and I always like this--is that through the interaction, combat, interrogations, and so on--even some roleplaying--I am sometimes thrilled to see whole new plots develop, sometimes even new religions that I have to come up with on the fly, or new cults, new, strange organizations, as well as the wierd plans of some new kind of villain that develops right before my eyes...kinda organically, you know?</p><p></p><p>It's fun though to use these techniques at times. It can really add some new dimensions and ideas to the campaign. I've surprised myself on more than a few occasions with this...and well, my players have often come up with something crazy, too...some weird interpretation, or some bizarre plot that they *see*...where beforehand, I had never thought of it.</p><p></p><p>Pretty cool though to do now and then. Have any of you done this kind of improvisational expeditions? Totally off the cuff, and actually used some details though, pre-organized, so to speak?</p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 3693423, member: 1131"] Greetings! Well, I have one group of friends that are pretty combat-focused, booty-hungry players. On occasion, I have designed a huge series of dungeons--caverns, hallways, rooms, floorplans, and so on. Along with these interchangeable dungeons, I have designed and statted up a whole roster of encounters, including treasure, tactics, spells, and so on. Then, roll the dice, and let the fun begin!!! It's always an interesting and fun time. As the DM, *I* don't even know what is in the next room, or what the next room even is. It's interesting to see the different strategies used, and I always like this--is that through the interaction, combat, interrogations, and so on--even some roleplaying--I am sometimes thrilled to see whole new plots develop, sometimes even new religions that I have to come up with on the fly, or new cults, new, strange organizations, as well as the wierd plans of some new kind of villain that develops right before my eyes...kinda organically, you know? It's fun though to use these techniques at times. It can really add some new dimensions and ideas to the campaign. I've surprised myself on more than a few occasions with this...and well, my players have often come up with something crazy, too...some weird interpretation, or some bizarre plot that they *see*...where beforehand, I had never thought of it. Pretty cool though to do now and then. Have any of you done this kind of improvisational expeditions? Totally off the cuff, and actually used some details though, pre-organized, so to speak? Semper Fidelis, SHARK [/QUOTE]
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