Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The RANDOM dungeon.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jhaelen" data-source="post: 5656949" data-attributes="member: 46713"><p>To be honest, I'm a sucker for creating random dungeons. Back in the days it was the only way I'd create dungeons. But that was before I realized I preferred dungeons to make sense.</p><p></p><p>I still enjoy creating them but I no longer use them in my games.</p><p></p><p>I also did something else: I used a slightly modified and simplified version of the random dungeon generation as a basis for a board game:</p><p>I used several decks of cards: one each for room contents, monsters, treasure, and traps.</p><p></p><p>The room deck was fixed, the other decks were built before play by referencing a table:</p><p>The number and type of cards varied with the dungeon level you wanted to use.</p><p></p><p>Finally, I used a stack of geomorph tiles to create the dungeon layout.</p><p></p><p>I didn't make any changes to the game characters, i.e. they were normal D&D pcs. All I did was clearly define the actions they could perform, e.g. searching a room, trying to disarm traps, etc.</p><p></p><p>It didn't see much play(testing) but it was a pretty cool exercise. </p><p></p><p>I was quite excited to see how WotC used the concept as the basis for their 'Castle Ravenloft' board game. Their version of "my" game is a lot simpler and arguably plays better, but it isn't as flexible as my framework was.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5656949, member: 46713"] To be honest, I'm a sucker for creating random dungeons. Back in the days it was the only way I'd create dungeons. But that was before I realized I preferred dungeons to make sense. I still enjoy creating them but I no longer use them in my games. I also did something else: I used a slightly modified and simplified version of the random dungeon generation as a basis for a board game: I used several decks of cards: one each for room contents, monsters, treasure, and traps. The room deck was fixed, the other decks were built before play by referencing a table: The number and type of cards varied with the dungeon level you wanted to use. Finally, I used a stack of geomorph tiles to create the dungeon layout. I didn't make any changes to the game characters, i.e. they were normal D&D pcs. All I did was clearly define the actions they could perform, e.g. searching a room, trying to disarm traps, etc. It didn't see much play(testing) but it was a pretty cool exercise. I was quite excited to see how WotC used the concept as the basis for their 'Castle Ravenloft' board game. Their version of "my" game is a lot simpler and arguably plays better, but it isn't as flexible as my framework was. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The RANDOM dungeon.
Top