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The RANDOM dungeon.
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<blockquote data-quote="Summer-Knight925" data-source="post: 5658192" data-attributes="member: 80297"><p>I didn't roll up monsters in the same way as you're suppose to, I rolled up a certain amount of monsters and then put them where they would fit or be deadly.</p><p> </p><p>I put smart monsters (a mind flayer lets say) near a trap and around other ways (a group of halways that formed a little maze) and mix him with certain thralls to make him as deadly as he should be, but I have the 'kick-in-the-door' monsters too, where kicking in the door is advised.</p><p> </p><p>I also do the same with treasure and letting monsters take advantage of that treasure. The mighty cleaving battle axe has no use being in the room with a carrion crawler, give it too an orc warboss.</p><p> </p><p>I also didn't care about if monster's were in the right climate, its a dungeon with magic portals, who knows how they got there. That and monster sub-plots. (The orc/golbin tribe that was besiged by monsters [actually a kobold tribe that befriended a trio of trolls and shepard a few giant vermin] and now is very hostile.)</p><p> </p><p>it blends to challenge, using normally weak monsters and finding ways to make them more dangerous. Like a fiendish spider who set up a trap with his webs, blocking the party in and making them fight not only him but the spider swarms and other spiders. But I also know my group and them and swarms don't mix well (they HATE swarms, like HATE) so I give creative ways to fight them, even though they probably won't catch it, like in this case setting the webs on fire, so I might have to give a little riddle somewhere with a skeleton next to it.</p></blockquote><p></p>
[QUOTE="Summer-Knight925, post: 5658192, member: 80297"] I didn't roll up monsters in the same way as you're suppose to, I rolled up a certain amount of monsters and then put them where they would fit or be deadly. I put smart monsters (a mind flayer lets say) near a trap and around other ways (a group of halways that formed a little maze) and mix him with certain thralls to make him as deadly as he should be, but I have the 'kick-in-the-door' monsters too, where kicking in the door is advised. I also do the same with treasure and letting monsters take advantage of that treasure. The mighty cleaving battle axe has no use being in the room with a carrion crawler, give it too an orc warboss. I also didn't care about if monster's were in the right climate, its a dungeon with magic portals, who knows how they got there. That and monster sub-plots. (The orc/golbin tribe that was besiged by monsters [actually a kobold tribe that befriended a trio of trolls and shepard a few giant vermin] and now is very hostile.) it blends to challenge, using normally weak monsters and finding ways to make them more dangerous. Like a fiendish spider who set up a trap with his webs, blocking the party in and making them fight not only him but the spider swarms and other spiders. But I also know my group and them and swarms don't mix well (they HATE swarms, like HATE) so I give creative ways to fight them, even though they probably won't catch it, like in this case setting the webs on fire, so I might have to give a little riddle somewhere with a skeleton next to it. [/QUOTE]
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