Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Randori Master (Homebrew Prestige Class)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Corlon" data-source="post: 1861138" data-attributes="member: 6905"><p>Randori is the Aikido exercise where multiple people attack one person (4-8 depending on the skill level I believe) and that person has to fend them off.</p><p></p><p>I thought that was a cool concept and I always thought that tripping, disarming, and such were never good enough to be used. Therefore, I made this Class.</p><p></p><p></p><p>The Randori Master </p><p></p><p>Prerequisites:</p><p>Base Attack Bonuse: +3</p><p>Feats: Improved unarmed strike, improved grapple (Oriental Adventures), improved disarm, combat reflexes</p><p>skills: tumble 8 ranks, ?</p><p>Special: Evasion Class Ability</p><p></p><p>Weapon/Armor Proficiency: Same as monk</p><p>Skills: Same as monk</p><p>BAB: medium</p><p>Saves: all high (as monk)</p><p></p><p>Lv Special</p><p>1 Monk Abilities, Any Size Defense</p><p>2 Opportunistic Fighting I</p><p>3 Defensive Toss I</p><p>4 Flying Disarm I</p><p>5 Size Doesn't Matter </p><p>6 Defensive Toss II</p><p>7 Opportunistic Fighting II</p><p>8 Flying Disarm II</p><p>9 Defensive Toss III</p><p>10 Master of Momentum</p><p></p><p>Monk Abilities: If the Randori master has any monk levels, add his master levels to his monk levels to determine number of attacks, unarmed damage, speed, and AC bonus. In 3.5 the monk gains the flurry of blows abilities as the monk.</p><p></p><p>Any Size Defense: At 1st level while grappling, disarming, tripping, or tossing (see below), the Randori master suffers no penalties due to size, and his opponent gains no bonuses due to size. The Master still gains bonuses for his size (if any).</p><p></p><p>Opportunistic Fighting: At 2nd level if any opponent attacks and misses the Randori master then he may immidiatelly make a disarm or trip attempt against that opponent. This uses up an attack of opportunity for that turn, and the Randori master can not use the improved trip feat along with this ability. At seventh level, the Randori master may attempt to initiate a grapple for free instead of disarming or tripping.</p><p></p><p>Defensive Toss: At 3rd level defensive toss may be used as an opportunistic fighting action (see above). When this ability is used, the Randori master and the target both make opposed grapple checks. If the target fails then he is thrown in the same direction he attacked up to the number of feet (10 at 3rd, 20 at 6th, 30 at 9th). The target can be thrown at another creature (granted the creature is within range) with a ranged touch attack. If the creature is hit then both the thrown and the thrown at creatures take 1d6 damage per 10ft. of force applied behind the throw. If the Randori master misses with this throw, the creature just lands in a square as far away as the force behind the throw dictates(ie: the randori master throws a creature at gorlack the minitaur who is 10ft. away. The randori master puts 30ft. of force behind the creature so that gorlack will be dealt 3d6 damage if he's hit. The Randori master misses, however, so the thrown creature is sent 20ft. past the minitaur). If the creature hits a barrier (wall, etc.) it is dealt falling damage as if it had been falling horizontally (ie: 1d6 per ten feet left in the throw). After thrown, the target may make a reflex save (DC 15 + Randori master Levels) to stay standing, otherwise they fall prone. This ability may not be used on creatures the Randori master cannot normally grapple. At 6th level, in addition to being able to throw the target 20ft., the Randori master can throw the target anywhere within a 180 spread, as opposed to directly in the direction the attacker attacked. At 9th level, in addition to being able the throw the target 30ft., the Randori master can throw the target in any direction. </p><p></p><p>Flying Disarm: At 4th level whenever the Randori master disarms an opponent, the Randori master may cause the weapon to fly in any direction up to ten feet. At 8th level, the weapon can be sent up to 20 feet, and the randori master can direct the weapon at any creature within range. The Randori master makes a ranged attack role with a -4 penalty per size category of the weapon above small.</p><p></p><p>Size Doesn't Matter: At 5th level, the randori master may grapple creatures up to three larger categories than him, rather than just two.</p><p></p><p>Master of Momentum: At 10th level, the Randori master can grapple creatures of any size.</p><p></p><p></p><p>First of all: Is the class balanced?</p><p>2nd: If not, how can it be balanced. </p><p>Should there be any more prerequisites?</p><p></p><p>Any Other Thoughts?</p></blockquote><p></p>
[QUOTE="Corlon, post: 1861138, member: 6905"] Randori is the Aikido exercise where multiple people attack one person (4-8 depending on the skill level I believe) and that person has to fend them off. I thought that was a cool concept and I always thought that tripping, disarming, and such were never good enough to be used. Therefore, I made this Class. The Randori Master Prerequisites: Base Attack Bonuse: +3 Feats: Improved unarmed strike, improved grapple (Oriental Adventures), improved disarm, combat reflexes skills: tumble 8 ranks, ? Special: Evasion Class Ability Weapon/Armor Proficiency: Same as monk Skills: Same as monk BAB: medium Saves: all high (as monk) Lv Special 1 Monk Abilities, Any Size Defense 2 Opportunistic Fighting I 3 Defensive Toss I 4 Flying Disarm I 5 Size Doesn't Matter 6 Defensive Toss II 7 Opportunistic Fighting II 8 Flying Disarm II 9 Defensive Toss III 10 Master of Momentum Monk Abilities: If the Randori master has any monk levels, add his master levels to his monk levels to determine number of attacks, unarmed damage, speed, and AC bonus. In 3.5 the monk gains the flurry of blows abilities as the monk. Any Size Defense: At 1st level while grappling, disarming, tripping, or tossing (see below), the Randori master suffers no penalties due to size, and his opponent gains no bonuses due to size. The Master still gains bonuses for his size (if any). Opportunistic Fighting: At 2nd level if any opponent attacks and misses the Randori master then he may immidiatelly make a disarm or trip attempt against that opponent. This uses up an attack of opportunity for that turn, and the Randori master can not use the improved trip feat along with this ability. At seventh level, the Randori master may attempt to initiate a grapple for free instead of disarming or tripping. Defensive Toss: At 3rd level defensive toss may be used as an opportunistic fighting action (see above). When this ability is used, the Randori master and the target both make opposed grapple checks. If the target fails then he is thrown in the same direction he attacked up to the number of feet (10 at 3rd, 20 at 6th, 30 at 9th). The target can be thrown at another creature (granted the creature is within range) with a ranged touch attack. If the creature is hit then both the thrown and the thrown at creatures take 1d6 damage per 10ft. of force applied behind the throw. If the Randori master misses with this throw, the creature just lands in a square as far away as the force behind the throw dictates(ie: the randori master throws a creature at gorlack the minitaur who is 10ft. away. The randori master puts 30ft. of force behind the creature so that gorlack will be dealt 3d6 damage if he's hit. The Randori master misses, however, so the thrown creature is sent 20ft. past the minitaur). If the creature hits a barrier (wall, etc.) it is dealt falling damage as if it had been falling horizontally (ie: 1d6 per ten feet left in the throw). After thrown, the target may make a reflex save (DC 15 + Randori master Levels) to stay standing, otherwise they fall prone. This ability may not be used on creatures the Randori master cannot normally grapple. At 6th level, in addition to being able to throw the target 20ft., the Randori master can throw the target anywhere within a 180 spread, as opposed to directly in the direction the attacker attacked. At 9th level, in addition to being able the throw the target 30ft., the Randori master can throw the target in any direction. Flying Disarm: At 4th level whenever the Randori master disarms an opponent, the Randori master may cause the weapon to fly in any direction up to ten feet. At 8th level, the weapon can be sent up to 20 feet, and the randori master can direct the weapon at any creature within range. The Randori master makes a ranged attack role with a -4 penalty per size category of the weapon above small. Size Doesn't Matter: At 5th level, the randori master may grapple creatures up to three larger categories than him, rather than just two. Master of Momentum: At 10th level, the Randori master can grapple creatures of any size. First of all: Is the class balanced? 2nd: If not, how can it be balanced. Should there be any more prerequisites? Any Other Thoughts? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Randori Master (Homebrew Prestige Class)
Top