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The ranger is...
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<blockquote data-quote="Steverooo" data-source="post: 822296" data-attributes="member: 9410"><p>Well, you think wrong, Sir! I don't! I think combat style is a stylistic issue and should be left entirely up to the player, instead of being forced on the PC by a "Combat Path", something no other class has, something which reduces the adaptability and flexibility of the class, and something which is bland, flavorless, and does not define the Ranger's role in the party - or the archetype!</p><p></p><p>Ergo: "This-here is a BAD thang!"</p><p></p><p>Bonus Feats could do the same thing, and do it better. Fighters, only, get Bonus Feats? HARDLY! Wizards get Scribe Spell at first, and one Feat/5 levels thereafter. Druids and Monks get small, non-selectable "Featlets" at almost every level. Rogues get some at 10th+, so this hardly applies.</p><p></p><p>Another possible solution would be to forget about Bonus Feats AND Combat Paths, and just give the Ranger some special Class Abilities which help define the archetype and his role in the party. Things which improve his Scouting and Survivability, for instance. This would be easy enough to do.</p><p></p><p>The method I prefer is a mixture. Let me say it again, for those who haven't been keeping up: <em>I favor giving all classes one "Professional Feat" at first, fifth, 10th, 15th, and 20th levels, from a list of selected (often class-only) Feats, just as the Wizard gets, as well as special class abilities or a choice of "Class-Only" Feats at every level.</em> No, that's not the way that things are done, now, except for Monks and Druids, but so what?</p><p></p><p>Ranger-Only abilities could include things like Weather Forecasting (should be shared with Druids), Language Ability (shared with Bards), IDing water-quality (shared with Druids and Barbarians), Setting snares, etc. (shared with Rogues, maybe others), affinity with certain type(s) of animals (shared with Druids), etc. None of these are combat abilities, or game-shaking, but all fit the various Ranger Archetypes, and add flavor to the class.</p><p></p><p>Ergo: "These-hyar would be GOOD thangs!"</p><p></p><p>YMMV, of course.</p></blockquote><p></p>
[QUOTE="Steverooo, post: 822296, member: 9410"] Well, you think wrong, Sir! I don't! I think combat style is a stylistic issue and should be left entirely up to the player, instead of being forced on the PC by a "Combat Path", something no other class has, something which reduces the adaptability and flexibility of the class, and something which is bland, flavorless, and does not define the Ranger's role in the party - or the archetype! Ergo: "This-here is a BAD thang!" Bonus Feats could do the same thing, and do it better. Fighters, only, get Bonus Feats? HARDLY! Wizards get Scribe Spell at first, and one Feat/5 levels thereafter. Druids and Monks get small, non-selectable "Featlets" at almost every level. Rogues get some at 10th+, so this hardly applies. Another possible solution would be to forget about Bonus Feats AND Combat Paths, and just give the Ranger some special Class Abilities which help define the archetype and his role in the party. Things which improve his Scouting and Survivability, for instance. This would be easy enough to do. The method I prefer is a mixture. Let me say it again, for those who haven't been keeping up: [I]I favor giving all classes one "Professional Feat" at first, fifth, 10th, 15th, and 20th levels, from a list of selected (often class-only) Feats, just as the Wizard gets, as well as special class abilities or a choice of "Class-Only" Feats at every level.[/I] No, that's not the way that things are done, now, except for Monks and Druids, but so what? Ranger-Only abilities could include things like Weather Forecasting (should be shared with Druids), Language Ability (shared with Bards), IDing water-quality (shared with Druids and Barbarians), Setting snares, etc. (shared with Rogues, maybe others), affinity with certain type(s) of animals (shared with Druids), etc. None of these are combat abilities, or game-shaking, but all fit the various Ranger Archetypes, and add flavor to the class. Ergo: "These-hyar would be GOOD thangs!" YMMV, of course. [/QUOTE]
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