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<blockquote data-quote="Steverooo" data-source="post: 822391" data-attributes="member: 9410"><p>Alignment would require a Neutral component, and have to be Non-Lawful (Druid/Barbarian), so CN, NG, N, and NE would be your only options, unless you wanted to start as a Barbarian, take all your levels of that class, then change alignment and suffer probable XP penalties.</p><p></p><p>Assuming you only want three spell slots for 1rst - 4th level spells (like a 20th level Ranger gets), you would have to go all the way to 10th level as a Druid, getting 10D8, losing +3 BAB, and gaining better Will saves and the abilities to identify plants, animals, and water quality, pass through overgrown areas without harm at normal movement, pick up an animal companion, pass without trace at will, speak Druidic, +4 on saves vs, spell-like effects from Feys, Wildshape 4x/day into size Large or Medium critters, gain six cantrips, two first and second level spells, pick up two fifth level, venom immunity, and the ability to Rage, move faster, and Heavy Armor Proficiency and whatever Bonus Feats the Fighter class gave you... You would also lose the ability to use most weapons and armors with which you were proficient (due to Druid restrictions), or lose your Druidic powers for 24 hours thereafter. You would also lose access to some skills (Search, Use Rope, for instance), gain others (Scry, Spellcraft, Intimidate, for instance), and depending upon levels taken, might have fewer HP (although if you took 10 Barbarian/10 Druid levels, you'd average out the same). Depending upon how much Fighter you took, your Wilderness Lore would probably be lower, so you'd track/survive less well. If you took 10 Barbarian, you'd also be able to Rage 3x/day, and have Uncanny Dodge (DEX Bonus to AC & never flanked), but then you'd lose any Bonus Feats, and be behind for having to take Track and TWF/Archery.</p><p></p><p>So, same Fortitude saves, better Will, about the same Reflex. more/better spells, more special abilities. one less attack/round due to worse BAB, worse weapons and armor selection (but better proficiencies, with armor, at least). Worse (or at least different) skill selection, probably worse HPs, you'd have to take Track and weapon Feats from the Feats everyone gets and/or any Bonus Fighter Feats (but you can't spend those on Track). In 3.5e, you'd have lower skill points (3e Barb.Druid would be the same, lower for Fighter levels thrown in).</p><p></p><p>Is that better or worse, in your opinion? Some of it depends upon which classes and levels are taken. Mileage will vary...</p></blockquote><p></p>
[QUOTE="Steverooo, post: 822391, member: 9410"] Alignment would require a Neutral component, and have to be Non-Lawful (Druid/Barbarian), so CN, NG, N, and NE would be your only options, unless you wanted to start as a Barbarian, take all your levels of that class, then change alignment and suffer probable XP penalties. Assuming you only want three spell slots for 1rst - 4th level spells (like a 20th level Ranger gets), you would have to go all the way to 10th level as a Druid, getting 10D8, losing +3 BAB, and gaining better Will saves and the abilities to identify plants, animals, and water quality, pass through overgrown areas without harm at normal movement, pick up an animal companion, pass without trace at will, speak Druidic, +4 on saves vs, spell-like effects from Feys, Wildshape 4x/day into size Large or Medium critters, gain six cantrips, two first and second level spells, pick up two fifth level, venom immunity, and the ability to Rage, move faster, and Heavy Armor Proficiency and whatever Bonus Feats the Fighter class gave you... You would also lose the ability to use most weapons and armors with which you were proficient (due to Druid restrictions), or lose your Druidic powers for 24 hours thereafter. You would also lose access to some skills (Search, Use Rope, for instance), gain others (Scry, Spellcraft, Intimidate, for instance), and depending upon levels taken, might have fewer HP (although if you took 10 Barbarian/10 Druid levels, you'd average out the same). Depending upon how much Fighter you took, your Wilderness Lore would probably be lower, so you'd track/survive less well. If you took 10 Barbarian, you'd also be able to Rage 3x/day, and have Uncanny Dodge (DEX Bonus to AC & never flanked), but then you'd lose any Bonus Feats, and be behind for having to take Track and TWF/Archery. So, same Fortitude saves, better Will, about the same Reflex. more/better spells, more special abilities. one less attack/round due to worse BAB, worse weapons and armor selection (but better proficiencies, with armor, at least). Worse (or at least different) skill selection, probably worse HPs, you'd have to take Track and weapon Feats from the Feats everyone gets and/or any Bonus Fighter Feats (but you can't spend those on Track). In 3.5e, you'd have lower skill points (3e Barb.Druid would be the same, lower for Fighter levels thrown in). Is that better or worse, in your opinion? Some of it depends upon which classes and levels are taken. Mileage will vary... [/QUOTE]
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