Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The ranger is...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steverooo" data-source="post: 822508" data-attributes="member: 9410"><p><strong>The Point is:</strong></p><p></p><p>Out of 131 pollees, only two think that TWF should be a Ranger Class Ability, and only 14 think Archery should be. Since all Simple/Martial weapons and bows are already class features, a Ranger can fight with either, if he pleases... so that's not the issue.</p><p></p><p>TWF/Archery "Combat Paths" will apparently please 16/131 people. The rest will still be displeased. Therefore, something else should be done.</p><p></p><p>The question is, what? Here's where the problem is, as almost no one can agree. Thus, as I see it, the only option that will work is to make the Ranger much more flexible and adaptable.</p><p></p><p>Some here state that this is trying to incorporate too many archetypes into a single one. I disagree. Let's examine that arguement...</p><p></p><p>The Fighter covers the padded footman wielding polearms, the lightly-armored missile troops, heavy cavalry, light cavalry, heavy foot, and even an unarmed bully with no weapons. Expending a few of his Bonus Feats, it can even cover a monkish sort with Improved Unarmed Strike and Stunning Fist...</p><p></p><p>Now the Ranger can cover the padded halbardier, lightly-armored missileer, and light cavalry, but not the Heavy, as Rangers don't get the Heavy Armor Proficiency, or Bonus Feats to buy it with. Likewise, Heavy Foot is out (for the same reasons), and the unarmored monkish type is almost impossible, due to the Feats required.</p><p></p><p>So, if the Fighter can cover all this ground, why not the Ranger? The Ranger will still have fewer Feats, and be worse at fighting as a result (generally), and also be easier to hit, due to lighter armor. The Fighter will be better at combat, and have a higher AC, but less stealthy and preceptive (generally).</p><p></p><p>Seems to me that having an Archetype that can do many things is a good thing. If not, we need to rip the Rogue up into at least two new classes: The Conman, and The Thief.</p></blockquote><p></p>
[QUOTE="Steverooo, post: 822508, member: 9410"] [b]The Point is:[/b] Out of 131 pollees, only two think that TWF should be a Ranger Class Ability, and only 14 think Archery should be. Since all Simple/Martial weapons and bows are already class features, a Ranger can fight with either, if he pleases... so that's not the issue. TWF/Archery "Combat Paths" will apparently please 16/131 people. The rest will still be displeased. Therefore, something else should be done. The question is, what? Here's where the problem is, as almost no one can agree. Thus, as I see it, the only option that will work is to make the Ranger much more flexible and adaptable. Some here state that this is trying to incorporate too many archetypes into a single one. I disagree. Let's examine that arguement... The Fighter covers the padded footman wielding polearms, the lightly-armored missile troops, heavy cavalry, light cavalry, heavy foot, and even an unarmed bully with no weapons. Expending a few of his Bonus Feats, it can even cover a monkish sort with Improved Unarmed Strike and Stunning Fist... Now the Ranger can cover the padded halbardier, lightly-armored missileer, and light cavalry, but not the Heavy, as Rangers don't get the Heavy Armor Proficiency, or Bonus Feats to buy it with. Likewise, Heavy Foot is out (for the same reasons), and the unarmored monkish type is almost impossible, due to the Feats required. So, if the Fighter can cover all this ground, why not the Ranger? The Ranger will still have fewer Feats, and be worse at fighting as a result (generally), and also be easier to hit, due to lighter armor. The Fighter will be better at combat, and have a higher AC, but less stealthy and preceptive (generally). Seems to me that having an Archetype that can do many things is a good thing. If not, we need to rip the Rogue up into at least two new classes: The Conman, and The Thief. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The ranger is...
Top