Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Ranger: to Spell or not to Spell
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="paladinm" data-source="post: 5863323" data-attributes="member: 6687937"><p>We have the thread about whether paladins should be spell-casters.. We need to have the same discussion about rangers.</p><p></p><p>Paladins were not originally spell-casters, nor could they turn undead. In OD&D Greyhawk, they were fighters first and foremost. They did have the ability to heal via Laying on Hands, to Detect and Dispel Evil, to remove a curse, and to summon a warhorse; and they had a perpetual Protection from Evil aura and were immune to disease. Spells and turning undead didn't come along until 1e. In BD&D, they were Definitely a spell-casting and undead-turning class, as a cleric of 1/3 of their level. With all the other abilities that have been tacked-on over the years, an argument can be made that one can be an effective paladin without true "spellcasting".</p><p></p><p>Rangers, on the other hand, have gone the other direction. The original ranger, from Strategic Review, was also a fighter, but also had limited arcane and cleric spells at higher levels. Tracking has been a part of the class all along, as has the "favored enemy" feature (originally "giant class") but not 2-weapon fighting Or archery. In 1e, the cleric spells were changed to druidic. BD&D did not have a true "ranger" class; there were 2 classes from the Gazetteers and Princess Ark series, the Forester and the Druidic Knight. Foresters were straight-up fighter/mages, while druidic knights acted like BD&D paladins with druidic spells. By 3.x, arcane spells were dropped for the ranger and the archery/2-weapon builds were added, and the ranger gained more rogue-ish abilities; and by 4.0 (and C&C), the ranger had become virtually a purely-martial rogue/fighter hybrid.</p><p></p><p>The debate on the paladin applies equally to the ranger. Should rangers have spellcasting? Should they be purely "martial"? If so, what special abilities should they have? Are they really glorified fighter/thieves who do their thieving outside?</p></blockquote><p></p>
[QUOTE="paladinm, post: 5863323, member: 6687937"] We have the thread about whether paladins should be spell-casters.. We need to have the same discussion about rangers. Paladins were not originally spell-casters, nor could they turn undead. In OD&D Greyhawk, they were fighters first and foremost. They did have the ability to heal via Laying on Hands, to Detect and Dispel Evil, to remove a curse, and to summon a warhorse; and they had a perpetual Protection from Evil aura and were immune to disease. Spells and turning undead didn't come along until 1e. In BD&D, they were Definitely a spell-casting and undead-turning class, as a cleric of 1/3 of their level. With all the other abilities that have been tacked-on over the years, an argument can be made that one can be an effective paladin without true "spellcasting". Rangers, on the other hand, have gone the other direction. The original ranger, from Strategic Review, was also a fighter, but also had limited arcane and cleric spells at higher levels. Tracking has been a part of the class all along, as has the "favored enemy" feature (originally "giant class") but not 2-weapon fighting Or archery. In 1e, the cleric spells were changed to druidic. BD&D did not have a true "ranger" class; there were 2 classes from the Gazetteers and Princess Ark series, the Forester and the Druidic Knight. Foresters were straight-up fighter/mages, while druidic knights acted like BD&D paladins with druidic spells. By 3.x, arcane spells were dropped for the ranger and the archery/2-weapon builds were added, and the ranger gained more rogue-ish abilities; and by 4.0 (and C&C), the ranger had become virtually a purely-martial rogue/fighter hybrid. The debate on the paladin applies equally to the ranger. Should rangers have spellcasting? Should they be purely "martial"? If so, what special abilities should they have? Are they really glorified fighter/thieves who do their thieving outside? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Ranger: to Spell or not to Spell
Top