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The Ranger: to Spell or not to Spell
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<blockquote data-quote="Crazy Jerome" data-source="post: 5863699" data-attributes="member: 54877"><p>No for me in most designs, with one promient exception. In most designs, spell casting in the ranger is a symptom of busted multiclassing rules. I'd rather them fix the root problem and remove all need for the ranger to have spells--freely able to multiclass and set the proportion as the player sees fits. One of the biggest drawbacks of the ranger getting dribs and drabs of spells at higher levels is not the power level but the set proportion. Power level can easily be fixed, but proportion cannot.</p><p> </p><p>That is, if the designer says a ranger is 3/2 "skilled fighter"/"sort of druid", then they have embedded that ratio for all rangers, all the time. No thanks. If you fix multiclassing so that such a ranger can tack on a few levels of fighter (or barbarian or rogue) and/or druid to round out the proportions differently, then you don't <strong>need</strong> spells on the ranger. So which is it going to be?</p><p> </p><p>Plus, I'd really rather there be some "wood lore" that expanded into something interesting without having to be druidic spells. Then the wilderness characters could all get some of that, with the ranger and druid being top of the list.</p><p> </p><p>The one exception is a system that is deliberately designed to limit the complexity of multiclassing by building some key hybrids pretty close to the 50/50 mark for the core class concepts--<strong>and</strong> the hybrid has some built in synergy that combines the two sources. If in such a system the fighter and druid are core class concepts, then I'm ok with the ranger being their designated 50/50 hybrid. You'd presumably still multiclass with fighter or druid (or others), if you want to vary the proportion, but here the hybrids are deliberately designed to simplify that process for you. In short, in such a design, the ranger is mainly providing the hybrid synergy and anchor to make the character work. (This would be more obviously useful in fighter/wizard, wizard/cleric, and other such difficult combos to get right, but would not be unwelcome in the fighter/druid mix.)</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5863699, member: 54877"] No for me in most designs, with one promient exception. In most designs, spell casting in the ranger is a symptom of busted multiclassing rules. I'd rather them fix the root problem and remove all need for the ranger to have spells--freely able to multiclass and set the proportion as the player sees fits. One of the biggest drawbacks of the ranger getting dribs and drabs of spells at higher levels is not the power level but the set proportion. Power level can easily be fixed, but proportion cannot. That is, if the designer says a ranger is 3/2 "skilled fighter"/"sort of druid", then they have embedded that ratio for all rangers, all the time. No thanks. If you fix multiclassing so that such a ranger can tack on a few levels of fighter (or barbarian or rogue) and/or druid to round out the proportions differently, then you don't [B]need[/B] spells on the ranger. So which is it going to be? Plus, I'd really rather there be some "wood lore" that expanded into something interesting without having to be druidic spells. Then the wilderness characters could all get some of that, with the ranger and druid being top of the list. The one exception is a system that is deliberately designed to limit the complexity of multiclassing by building some key hybrids pretty close to the 50/50 mark for the core class concepts--[B]and[/B] the hybrid has some built in synergy that combines the two sources. If in such a system the fighter and druid are core class concepts, then I'm ok with the ranger being their designated 50/50 hybrid. You'd presumably still multiclass with fighter or druid (or others), if you want to vary the proportion, but here the hybrids are deliberately designed to simplify that process for you. In short, in such a design, the ranger is mainly providing the hybrid synergy and anchor to make the character work. (This would be more obviously useful in fighter/wizard, wizard/cleric, and other such difficult combos to get right, but would not be unwelcome in the fighter/druid mix.) [/QUOTE]
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