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General Tabletop Discussion
*Pathfinder & Starfinder
The Ranger: What is his shtick?
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<blockquote data-quote="Minigiant" data-source="post: 5891757" data-attributes="member: 63508"><p>With Backgrounds and Themes being the current optional core method of using Skills and "how you do things", I began to wonder about what will happen to Rangers. This class has gone through many changes. And there are many opinions of what a ranger is among D&D fans. </p><p></p><p>Some see it as a light armored warrior. Others specialized the warrior aspect down to either a two weapon warrior or an archer warrior. Then there are others who get them heavy armor. </p><p></p><p>Then there are those who place the emphasis on the ranger's skills. Some focus on stealth, detection, survival and tracking. Others give it a more generic athletic skillets. Then there are more who focus on the terrain, some on a favorite terrain, others all terrain, and some only forests.</p><p></p><p>And then there is the hunter/favored enemy thing. Some see Rangers as hunters and border guards that specialize at dealing with certain types of beings. Whether it is is a previously chosen quarry or picked on sight as it is just a combat aspect is a whole other matter.</p><p></p><p>Then there is the whole pure martial, martial/cleric/ martial/druid thing. </p><p></p><p>So with this whole unity theme of the new edition and inclusion of backgrounds and themes, I see many of these thoughts stripped away from the base class. Then the player/DM can add them back to their particular preference.</p><p></p><p></p><p>But what should remain?</p><p>What do you think should be the ranger's special thing?</p><p>Or should we do the horrible act of killing the class?</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5891757, member: 63508"] With Backgrounds and Themes being the current optional core method of using Skills and "how you do things", I began to wonder about what will happen to Rangers. This class has gone through many changes. And there are many opinions of what a ranger is among D&D fans. Some see it as a light armored warrior. Others specialized the warrior aspect down to either a two weapon warrior or an archer warrior. Then there are others who get them heavy armor. Then there are those who place the emphasis on the ranger's skills. Some focus on stealth, detection, survival and tracking. Others give it a more generic athletic skillets. Then there are more who focus on the terrain, some on a favorite terrain, others all terrain, and some only forests. And then there is the hunter/favored enemy thing. Some see Rangers as hunters and border guards that specialize at dealing with certain types of beings. Whether it is is a previously chosen quarry or picked on sight as it is just a combat aspect is a whole other matter. Then there is the whole pure martial, martial/cleric/ martial/druid thing. So with this whole unity theme of the new edition and inclusion of backgrounds and themes, I see many of these thoughts stripped away from the base class. Then the player/DM can add them back to their particular preference. But what should remain? What do you think should be the ranger's special thing? Or should we do the horrible act of killing the class? [/QUOTE]
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