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General Tabletop Discussion
*Pathfinder & Starfinder
The Ranger: What is his shtick?
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<blockquote data-quote="Sunseeker" data-source="post: 5891948"><p>I see the ranger as a ranged martial lurker. They are sneaky, like the rogue, but not as skilled socially due to their generally not living in civilization. Their skills, like the rogue, are not magical, though they may know a few "tricks"(read:cantrips), they are overall, a non-magical class whose good at what they do because of experience.</p><p></p><p>I see them as ranged because otherwise they're a rogue who lives in the woods or a fighter who wears light armor and lives in the woods. Sure, they can fight up close, but their skills really kick in when they are at a distance and can quickly get to cover.</p><p></p><p>I like "favored enemy", but it's very fiddly when it comes to a campaign, most of my DMs have been generous with "favored enemies" and allow you to change it as the game goes, but I think that "favored enemy" could be better served as a "hunters quarry" tie-in, where you call your hunter's quarry on something, and then get your favored enemy to your quarry target. No picking out certain races or species that you ONLY get your bonus to.</p><p></p><p>Honestly, most versions of the ranger are pretty spot on and only need a little fine tuning. I'd favor less weapon versatility and more bow mastery over the current setup of fighting styles, but that's about it. As long as bow mastery is a viable option, I'll go with that.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5891948"] I see the ranger as a ranged martial lurker. They are sneaky, like the rogue, but not as skilled socially due to their generally not living in civilization. Their skills, like the rogue, are not magical, though they may know a few "tricks"(read:cantrips), they are overall, a non-magical class whose good at what they do because of experience. I see them as ranged because otherwise they're a rogue who lives in the woods or a fighter who wears light armor and lives in the woods. Sure, they can fight up close, but their skills really kick in when they are at a distance and can quickly get to cover. I like "favored enemy", but it's very fiddly when it comes to a campaign, most of my DMs have been generous with "favored enemies" and allow you to change it as the game goes, but I think that "favored enemy" could be better served as a "hunters quarry" tie-in, where you call your hunter's quarry on something, and then get your favored enemy to your quarry target. No picking out certain races or species that you ONLY get your bonus to. Honestly, most versions of the ranger are pretty spot on and only need a little fine tuning. I'd favor less weapon versatility and more bow mastery over the current setup of fighting styles, but that's about it. As long as bow mastery is a viable option, I'll go with that. [/QUOTE]
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Community
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The Ranger: What is his shtick?
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