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General Tabletop Discussion
*Pathfinder & Starfinder
The Ranger: What is his shtick?
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<blockquote data-quote="BobTheNob" data-source="post: 5892414" data-attributes="member: 82425"><p>Kudos on your civility<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I sit on the other side of the fence from you however. My concern with character design is not that the old classes are preserved, but that they can be re-produced.</p><p></p><p>As such, Im a fan of base classes that you use Background and Themes to individualize and "color in". Yes, this does make me an advocate of a small handful of "core" classes (To all reading, feel free to disagree with me. After all, this is a forum, which is a place where people are free to state there position without fear of persecution). Though I do want a primal caster type tacked onto the core list for the druids and shamans out there.</p><p></p><p>So in terms of the ranger, you could have sub types (these assume 3 themes. I know that under current knowledge that wouldnt be achieved until later in class life, but Im using 3 to demonstrate the point)</p><p></p><p>Classic, non magical : Outdoorsman, Dual Weilding, Archer, Fighter</p><p>The Hunter : Outdorsmans, Archer, Beastmaster, Fighter</p><p>Classic, Magical (The '2e') : Outdoorsman, Dual Weilding, Archer, Fighter/Primal (multiclass)</p><p></p><p>Then get a little funkier</p><p></p><p>The Stalker : Outdoorsman, Dual Weilding, Assassin, Fighter/Rogue</p><p>The Druid : Outdoorsman, Beastmaster, Shifter, Primal</p><p></p><p>This isnt co-herent or consistant as it stands, but hopefully it makes the point clear. Its not important that the classes are preserved, just that they can be conceptually re-produced.</p><p></p><p>Then we can, using this "Lego" approach, let players go wild (no pun intended) and come up with whatever whacky ideas they want.</p><p></p><p>p.s. Before you say it, I know this would be prone to imbalances. After 4e however, when it comes to table top gaming, I personally dont think imbalance is as much of a game killer as non-unique characters.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5892414, member: 82425"] Kudos on your civility:D I sit on the other side of the fence from you however. My concern with character design is not that the old classes are preserved, but that they can be re-produced. As such, Im a fan of base classes that you use Background and Themes to individualize and "color in". Yes, this does make me an advocate of a small handful of "core" classes (To all reading, feel free to disagree with me. After all, this is a forum, which is a place where people are free to state there position without fear of persecution). Though I do want a primal caster type tacked onto the core list for the druids and shamans out there. So in terms of the ranger, you could have sub types (these assume 3 themes. I know that under current knowledge that wouldnt be achieved until later in class life, but Im using 3 to demonstrate the point) Classic, non magical : Outdoorsman, Dual Weilding, Archer, Fighter The Hunter : Outdorsmans, Archer, Beastmaster, Fighter Classic, Magical (The '2e') : Outdoorsman, Dual Weilding, Archer, Fighter/Primal (multiclass) Then get a little funkier The Stalker : Outdoorsman, Dual Weilding, Assassin, Fighter/Rogue The Druid : Outdoorsman, Beastmaster, Shifter, Primal This isnt co-herent or consistant as it stands, but hopefully it makes the point clear. Its not important that the classes are preserved, just that they can be conceptually re-produced. Then we can, using this "Lego" approach, let players go wild (no pun intended) and come up with whatever whacky ideas they want. p.s. Before you say it, I know this would be prone to imbalances. After 4e however, when it comes to table top gaming, I personally dont think imbalance is as much of a game killer as non-unique characters. [/QUOTE]
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The Ranger: What is his shtick?
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