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*Pathfinder & Starfinder
The Ranger: What is his shtick?
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<blockquote data-quote="FinalSonicX" data-source="post: 5892849" data-attributes="member: 63787"><p>Alright so it took me a while to type up but here are my thoughts on the Ranger's identity:</p><p></p><p>The Ranger is master of their domain - no one dares to challenge a ranger on his "home turf" without some serious firepower. The Ranger wards the wilds from those he believes to be his enemies - if there's a forest the Ranger calls home, an invading army would prefer to walk around it than go through and come out with half the men that came in.</p><p></p><p>The ranger wears light armor, uses some kind of ranged ability, but is also basically competent in melee combat. Skilled at wilderness survival and extremely knowledgeable about his environment, the Ranger is truly self-sufficient. The Ranger's favored tactic is surprising the enemy with an ambush and peppering them with ranged attacks until they decide melee is necessary. In other words, the Ranger forces the enemy to fight on THEIR terms. The ranger is a master of mobility in his native environment and thus is quite adept at dodging and staying just out of reach of enemies, and is capable of vanishing into the brush at a moment's notice. The ranger is the class you can rely on to get the job done with a minimum of fuss. A few rangers can make the orcs think twice about wandering off into the woods, and an army of them can wear down an invasion force with superior geurilla tactics related to their mobility, stealth, and self-reliance.</p><p></p><p>What all of this means is that they get light armor, decent HP, good BAB, wilderness skills and plenty of points to distribute among them (or the equivalent), a few free ranged attack abilities (not bow-specific, but more generalized), the ability to stealth reasonably well in environments they're familiar with, some kind of ambushing capability (perhaps along with traps), some abilities directly related to combat-mobility, and superior ability to track and survive in the wilds. Rangers have access to animal companions and spellcasting if they so choose. Favored environments/enemies are an option but I'd rather get rid of favored enemies because they're way too context-sensitive and annoying as a player and a DM IMO.</p><p></p><p>I don't believe that rangers should be chopped to pieces and redistributed into various themes or backgrounds. I just can't imagine a themed fighter or rogue being near as flavorful.</p></blockquote><p></p>
[QUOTE="FinalSonicX, post: 5892849, member: 63787"] Alright so it took me a while to type up but here are my thoughts on the Ranger's identity: The Ranger is master of their domain - no one dares to challenge a ranger on his "home turf" without some serious firepower. The Ranger wards the wilds from those he believes to be his enemies - if there's a forest the Ranger calls home, an invading army would prefer to walk around it than go through and come out with half the men that came in. The ranger wears light armor, uses some kind of ranged ability, but is also basically competent in melee combat. Skilled at wilderness survival and extremely knowledgeable about his environment, the Ranger is truly self-sufficient. The Ranger's favored tactic is surprising the enemy with an ambush and peppering them with ranged attacks until they decide melee is necessary. In other words, the Ranger forces the enemy to fight on THEIR terms. The ranger is a master of mobility in his native environment and thus is quite adept at dodging and staying just out of reach of enemies, and is capable of vanishing into the brush at a moment's notice. The ranger is the class you can rely on to get the job done with a minimum of fuss. A few rangers can make the orcs think twice about wandering off into the woods, and an army of them can wear down an invasion force with superior geurilla tactics related to their mobility, stealth, and self-reliance. What all of this means is that they get light armor, decent HP, good BAB, wilderness skills and plenty of points to distribute among them (or the equivalent), a few free ranged attack abilities (not bow-specific, but more generalized), the ability to stealth reasonably well in environments they're familiar with, some kind of ambushing capability (perhaps along with traps), some abilities directly related to combat-mobility, and superior ability to track and survive in the wilds. Rangers have access to animal companions and spellcasting if they so choose. Favored environments/enemies are an option but I'd rather get rid of favored enemies because they're way too context-sensitive and annoying as a player and a DM IMO. I don't believe that rangers should be chopped to pieces and redistributed into various themes or backgrounds. I just can't imagine a themed fighter or rogue being near as flavorful. [/QUOTE]
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The Ranger: What is his shtick?
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