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General Tabletop Discussion
*Pathfinder & Starfinder
The Ranger: What is his shtick?
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<blockquote data-quote="The Shadow" data-source="post: 5893052" data-attributes="member: 16760"><p>Now see, I just don't think something like that belongs as a base class. It's not a common fantasy archetype at all. Nor does it sound like something a 1st level character would be - like shadowdancer, it sounds more like something you'd eventually become. And to be a little more nitpicky, there is nothing about the name 'assassin' that screams shadow powers at me.</p><p></p><p>[MENTION=6688937]Ratskinner[/MENTION]: I don't know about the 'superclasses' - 2e didn't really do much of anything with them, as I recall. The game would have played exactly the same if you just ignored the whole subclass business. However, you're right about the druid - it really was just another specialty priest. That could happen again, I don't know. Wildshape could be turned into a spell or series of spells easily enough - and I think that actually might make more sense than a class ability.</p><p></p><p></p><p></p><p>Exactly! Turning an old class into a theme opens up tons and tons of new options! The trick is, the class in question can't have too many unique abilities, otherwise it won't 'fit' into a single theme - and as someone mentioned, it would suck to have to wait X levels to gather the themes for what you could have done as a single class in the past.</p><p></p><p>Ranger, Barbarian, and Assassin should work fine as themes and/or backgrounds, so far as I can see at this point. How many others, I don't know.</p><p></p><p></p><p></p><p>I disagree about the latter - customisable clerics fit just dandy into a monotheism. I've done it up brown in one of my campaigns. The key is that you have different orders of priests devoted to a particular aspect of the Divine Nature.</p></blockquote><p></p>
[QUOTE="The Shadow, post: 5893052, member: 16760"] Now see, I just don't think something like that belongs as a base class. It's not a common fantasy archetype at all. Nor does it sound like something a 1st level character would be - like shadowdancer, it sounds more like something you'd eventually become. And to be a little more nitpicky, there is nothing about the name 'assassin' that screams shadow powers at me. [MENTION=6688937]Ratskinner[/MENTION]: I don't know about the 'superclasses' - 2e didn't really do much of anything with them, as I recall. The game would have played exactly the same if you just ignored the whole subclass business. However, you're right about the druid - it really was just another specialty priest. That could happen again, I don't know. Wildshape could be turned into a spell or series of spells easily enough - and I think that actually might make more sense than a class ability. Exactly! Turning an old class into a theme opens up tons and tons of new options! The trick is, the class in question can't have too many unique abilities, otherwise it won't 'fit' into a single theme - and as someone mentioned, it would suck to have to wait X levels to gather the themes for what you could have done as a single class in the past. Ranger, Barbarian, and Assassin should work fine as themes and/or backgrounds, so far as I can see at this point. How many others, I don't know. I disagree about the latter - customisable clerics fit just dandy into a monotheism. I've done it up brown in one of my campaigns. The key is that you have different orders of priests devoted to a particular aspect of the Divine Nature. [/QUOTE]
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The Ranger: What is his shtick?
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