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General Tabletop Discussion
*Pathfinder & Starfinder
The Ranger: What is his shtick?
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<blockquote data-quote="Plane Sailing" data-source="post: 5893936" data-attributes="member: 114"><p>If I might give a small correction and add some other information about the class as originally conceived...</p><p></p><p>In Strategic Review he gained cleric and wizard spells, in 1e it became druid and wizard spells, in 2e it became a couple of weak spheres of cleric spells, in 3e it became his own spell list drawn from other caster classes.</p><p></p><p>In SR he was the toughest of fighters - starting with twice the hp of standard fighters, and gaining more total HD too. This changed a little in 1e (they retained the number of HD but kept d8, while fighters went to d10). It seems that a lot of modern conceptions that people talk about are fighters-lite, scouty rogues etc. Quite a different proposition from the original.</p><p></p><p>In SR and 1e they surprised people 50% better than other classes (1-3 on d6) and were only surprised 50% less than other classes (1 on d6). This got converted in 2e into very weak thief hiding skills, and stayed as hide/spot skills in 3e.</p><p></p><p>My preferred version of the Ranger class is the best 'lone' adventurer. The ones off-screen range across the world, keeping civilised lands safe on their own, relying upon their wits, force of arms and magical tricks they've picked up along the way. Most of them die unknown and unthanked by the people they have been protecting. Occasionally some of them join up with other adventurers to do great deeds...</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 5893936, member: 114"] If I might give a small correction and add some other information about the class as originally conceived... In Strategic Review he gained cleric and wizard spells, in 1e it became druid and wizard spells, in 2e it became a couple of weak spheres of cleric spells, in 3e it became his own spell list drawn from other caster classes. In SR he was the toughest of fighters - starting with twice the hp of standard fighters, and gaining more total HD too. This changed a little in 1e (they retained the number of HD but kept d8, while fighters went to d10). It seems that a lot of modern conceptions that people talk about are fighters-lite, scouty rogues etc. Quite a different proposition from the original. In SR and 1e they surprised people 50% better than other classes (1-3 on d6) and were only surprised 50% less than other classes (1 on d6). This got converted in 2e into very weak thief hiding skills, and stayed as hide/spot skills in 3e. My preferred version of the Ranger class is the best 'lone' adventurer. The ones off-screen range across the world, keeping civilised lands safe on their own, relying upon their wits, force of arms and magical tricks they've picked up along the way. Most of them die unknown and unthanked by the people they have been protecting. Occasionally some of them join up with other adventurers to do great deeds... Cheers [/QUOTE]
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The Ranger: What is his shtick?
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