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General Tabletop Discussion
*Pathfinder & Starfinder
The Ranger: What is his shtick?
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<blockquote data-quote="steeldragons" data-source="post: 5895574" data-attributes="member: 92511"><p>Just my few thoughts on this thread, most all of which has been said, but I will throw in my 2 coppers to reenforce...</p><p></p><p>1) To the point of thread, the Ranger's primary "shtick", play-wise, which no other class had (until the 1e UA Barbarian, but even then not as good): Tracking and outdoor Survival skills. (I am of the similar opinion to my esteemed ENworld colleague that "Urban Ranger" is an oxymoron. The Ranger is defined by being trained for and experienced in being "out of doors, out of/on the brink of civilization, in the border/wilder-lands." THAT'S the archetype.)</p><p></p><p>2) I sincerely HOPE that "spell-casting" varietals and animal companions are PURELY OPTIONAL via Backgrounds or Themes (I don't care which). The days of every guy/gal walking into town with a deep hooded cloak and a wolf or bear on their hip needs to just...stop...or at least note be an automatic "gimme" of the class (that goes druids' animal companions, as well)</p><p></p><p>3) If spell-casting IS to be a "gimme/built-in" of the class, then I sincerely hope it harkens back to 1e and is purely a HIGH level additional {and MINOR] ability..."picked up" over long amounts of time and experience in their class. Not "I'm a 10 level rogue who takes a level in ranger so I can cast spells now cuz my CHARATER LEVEL is 11." NO. No. no. no. Even then, the narrative/fluff that casting magic is somehow just "picked up over time through osmosis or something" is damn thin and doesn't really fly with me.</p><p></p><p>'Sides, 5e needs to balance (or severely IMbalance) NON-caster classes vs. caster/magic-using types. (vying on the side of more NON-magic types...keeping magic strange, rare and mysterious...by default and then allowing individual campaigns/settings/groups be as HIGH magic or lower/no-magic as they like.).</p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5895574, member: 92511"] Just my few thoughts on this thread, most all of which has been said, but I will throw in my 2 coppers to reenforce... 1) To the point of thread, the Ranger's primary "shtick", play-wise, which no other class had (until the 1e UA Barbarian, but even then not as good): Tracking and outdoor Survival skills. (I am of the similar opinion to my esteemed ENworld colleague that "Urban Ranger" is an oxymoron. The Ranger is defined by being trained for and experienced in being "out of doors, out of/on the brink of civilization, in the border/wilder-lands." THAT'S the archetype.) 2) I sincerely HOPE that "spell-casting" varietals and animal companions are PURELY OPTIONAL via Backgrounds or Themes (I don't care which). The days of every guy/gal walking into town with a deep hooded cloak and a wolf or bear on their hip needs to just...stop...or at least note be an automatic "gimme" of the class (that goes druids' animal companions, as well) 3) If spell-casting IS to be a "gimme/built-in" of the class, then I sincerely hope it harkens back to 1e and is purely a HIGH level additional {and MINOR] ability..."picked up" over long amounts of time and experience in their class. Not "I'm a 10 level rogue who takes a level in ranger so I can cast spells now cuz my CHARATER LEVEL is 11." NO. No. no. no. Even then, the narrative/fluff that casting magic is somehow just "picked up over time through osmosis or something" is damn thin and doesn't really fly with me. 'Sides, 5e needs to balance (or severely IMbalance) NON-caster classes vs. caster/magic-using types. (vying on the side of more NON-magic types...keeping magic strange, rare and mysterious...by default and then allowing individual campaigns/settings/groups be as HIGH magic or lower/no-magic as they like.). --SD [/QUOTE]
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The Ranger: What is his shtick?
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